Re: Non virtual and inheritance

From:
Rui Maciel <rui.maciel@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 18 Oct 2012 14:49:40 +0100
Message-ID:
<k5p1di$evk$1@speranza.aioe.org>
Sensei wrote:

I was philosophizing on inheritance in C++, and I was wondering this.
Bear with me, as this is something more of a philosophy/history, rather
than a technical one.

What would be a use case for non virtual members in a class hierarchy?

     class Base
     {
     public:
         virtual void hello() { std::cout << "Base" << std::endl; }:
     }

     class Derived : public Base
     {
     public:
         virtual void hello() { std::cout << "Derived" << std::endl; }:
     }

Virtual allows me to use a Base class, and yet call the right function
hello().

     Base *b = new Base;
     Base *d = new Derived;
     b->hello();
     d->hello();

Now, if I let virtual out from Base and Derived, I will "slice" the
derived class, and d->hello() will print, "Base".

Why is a member function non-virtual by default, even from an
historically accurate point of view?


See the answer provided by Nobody.

 From a user point of view, the "slicing" is an "error", or an
unexpected behavior, to say the least. Having a base class pointer is
useful, and it will call the right derived class when needed.


No. It may go against your perception of how virtual functions work, but it
is far from an error. If you define void Base::hello() and when you call
the member function hello() of an object of type Base , you cannot be
surprized if, by doing so, you end up calling void Base::hello(). The
program is running exactly as you set it to run.

Not only that, but choosing non-virtual as the default behavior, means
that virtual is quite "extravagant", and therefore needs to be added by
hand. But, at least in my experience, virtual is a given, and
non-virtual is the exception.


Then declare the member functions of your base class as virtual. If you
declare a virtual member function in a base class then whenever you define
the same member function in a derived class, that member function will be
virtual whether you explicitly define it as virtual or not.

I'd really like to understand the rationale behind this choice, with a
use case that makes sense from an operational point of view, and not
just as an academic exercise.


<source lang="cpp">
#include <iostream>

struct Base
{
        void foo() { }
};

struct DerivedA: public Base
{
        virtual void foo() { }
};

struct DerivedB: public Base
{
        void foo() { }
};

int main(void)
{
        using namespace std;
        cout << "Base size: " << sizeof(Base) << "\n";
        cout << "DerivedA size: " << sizeof(DerivedA) << "\n";
        cout << "DerivedB size: " << sizeof(DerivedB) << endl;
        return 0;
}
</source>

<shell>
rui@kubuntu:tmp$ g++ main.c++
rui@kubuntu:tmp$ ./a.out
Base size: 1
DerivedA size: 8
DerivedB size: 1
</shell>

This question bugged me when I tried to make only Derived non-virtual,
and subclassing it.

     class Base
     {
     public:
         virtual void hello() { std::cout << "Base" << std::endl; };
     };

     class Derived : public Base
     {
     public:
         void hello() { std::cout << "Derived" << std::endl; };
     };

     class Last : public Derived
     {
     public:
         void hello() { std::cout << "Last" << std::endl; };
     };

At least on my system (Apple clang version 4.1 x86_64-apple-darwin12.2.0
Thread model: posix), it seems that "virtual" survives:

     Base *b = new Base;
     Base *d = new Derived;
     Base *l = new Last;
     b->hello();
     d->hello();
     l->hello();

% clang++ a.cpp && ./a.out
clang++ a.cpp && ./a.out
Base
Derived
Last

Is this the correct behavior? Why is this?


Yes. You've declared Base::hello() as virtual. Hence, every* time you
declare that member function in a class that directly or indirectly derives
from Base, the member function defined in the derived class will also be
virtual.

Rui Maciel

* The "every time" bit may not be entirely correct in C++11, with the
introduction of "final" and "override". Someone please chime in to clarify
this bit.

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