Re: Access Data Items In Ancestor Stack Frames Safely (Dr.Dobb's article)

From:
Frank Bergemann <frank67x@googlemail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 31 May 2013 02:57:32 CST
Message-ID:
<16662caa-f800-41d6-890b-cf07208bf77b@s8g2000vbw.googlegroups.com>
{ Please format your article properly; don't use a separate line for
each sentence -mod }

I could generalize it a bit - pls. see below.
But it's still very odd.
The goal is to have minimum requirements for user to create a
compatible function
(Func1_Impl<>, Func2_Impl<>, Func3_Impl<>).
And factor out everything else into some include file.
So next is to get rid of Func1<>, Func2<>, Func3<> - or to cut them
back to the essentials.
They are pretty much the same - so they should be one implementation
for all of them.
Preferable to make obsolete the need for wrapper functions inside:
exec_impl and GetCaller()
(i guess this results from my improper use of multiple inheritance).
Another tough thing is:
How to derive a template parameter for variable arguments of the
exec_impl(...) functions
in Func1_Impl<>, Func2_Impl<>, Func3_Impl<>?
Is there something similar to decltype() for this?

best regards,
Frank
============================ StackAccess.h
=================================
#ifndef STACKACCESS_H_
#define STACKACCESS_H_

struct Nop
{
};

template <typename CALLER>
struct Func_Impl
{
    CALLER * caller;

    CALLER* & GetCaller(void)
    {
        return caller;
    }
};

template <typename CALLER, typename RETURN_TYPE, typename... ARGS>
struct Func
{
    virtual CALLER * & GetCaller(void) = 0;

    virtual RETURN_TYPE exec_impl(ARGS...) = 0;

    virtual ~Func() { }

    RETURN_TYPE exec(
        CALLER * p_caller, ARGS... args)
    {
        GetCaller() = p_caller;
        return exec_impl(args...);
    }
};

#endif /* STACKACCESS_H_ */

====================== main.cpp
=======================================
#include <iostream>

#include "StackAccess.h"

template <typename CALLER>
struct Func3_Impl : public Func_Impl<CALLER>
{
    typedef Func3_Impl type;

    void exec_impl(void)
    {
        std::cout << "Func3: entered" << std::endl;

        std::cout << "caller->x = "
                    << this->caller->x << std::endl;
        std::cout << "caller->caller->x = "
                    << this->caller->caller->x
                    << std::endl;
    }
};

template <class CALLER>
struct Func3 : public Func3_Impl<CALLER>,
                public Func<
                    CALLER,
                    decltype(Func3_Impl<CALLER>().exec_impl())>
{
    typedef decltype(Func3_Impl<CALLER>().exec_impl())
            return_type;

    inline return_type exec_impl(void)
    {
        return Func3_Impl<CALLER>::exec_impl();
    }

    inline CALLER * & GetCaller(void)
    {
        return Func_Impl<CALLER>::GetCaller();
    }
};

template <typename CALLER>
struct Func2_Impl : public Func_Impl<CALLER>
{
    typedef Func2_Impl type;

    int x;

    int exec_impl (int p_val)
    {
        std::cout << "Func2: entered" << std::endl;
        std::cout << "p_val = " << p_val << std::endl;
        std::cout << "caller->x = " << this->caller->x << std::endl;
        this->caller->x = 5;
        Func3<type>().exec(this);
        return 7;
    }
};

template <class CALLER>
struct Func2 : public Func2_Impl<CALLER>,
               public Func<
                CALLER,
                decltype(Func2_Impl<CALLER>().exec_impl(int())),
                int> // TODO: how to handle variable arguments?
{
    typedef decltype(Func2_Impl<CALLER>().exec_impl(int()))
            return_type;

    inline return_type exec_impl(
        int p_val) // TODO: want to be generic here too
    {
        return Func2_Impl<CALLER>::exec_impl(p_val);
    }

    inline CALLER * & GetCaller(void)
    {
        return Func_Impl<CALLER>::GetCaller();
    }
};

template <typename CALLER>
struct Func1_Impl : public Func_Impl<CALLER>
{
    typedef Func1_Impl type;

    int x;

    void exec_impl (void)
    {
        std::cout << "Func1: entered" << std::endl;

        int getVal = Func2<type>().exec(this, 5);
        std::cout << "Func2 returns #" << getVal
                    << ", x = " << x << std::endl;
    }
};

template <class CALLER>
struct Func1 : public Func1_Impl<CALLER>,
                public Func<
                    CALLER,
                    decltype(Func1_Impl<CALLER>().exec_impl())>
{
public:
    typedef decltype(Func1_Impl<CALLER>().exec_impl())
            return_type;

    inline return_type exec_impl(void)
    {
        return Func1_Impl<CALLER>::exec_impl();
    }

    inline CALLER * & GetCaller(void)
    {
        return Func_Impl<CALLER>::GetCaller();
    }
};

int main(
    int argc,
    char ** argv)
{
    Nop nop;

    Func1<Nop>().exec(&nop);

    return 0;
}

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