Re: Access Data Items In Ancestor Stack Frames Safely (Dr.Dobb's article)

From:
Frank Bergemann <frank67x@googlemail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 31 May 2013 07:24:19 CST
Message-ID:
<bb4fbef4-8fb5-415a-adb9-be7f4fd09ff3@l3g2000vbl.googlegroups.com>
A better version using virtual inheritance - pls. see below. So the
remaining issue is how to make the handling of variable arguments
generic(?)
=================================================
/*
  * StackAccess.h
  *
  * Created on: May 31, 2013
  * Author: frank
  */
#ifndef STACKACCESS_H_
#define STACKACCESS_H_

struct Nop
{
};

template <typename CALLER>
struct Func_Impl
{
     CALLER * caller;
};

template <typename CALLER, typename RETURN_TYPE, typename... ARGS>
struct Func : virtual Func_Impl<CALLER>
{
     virtual RETURN_TYPE exec_wrap(ARGS...) = 0;

     virtual ~Func() { }

     RETURN_TYPE exec(
             CALLER * caller,
             ARGS... args)
     {
         Func_Impl<CALLER>::caller = caller;
         return exec_wrap(args...);
     }
};

#endif /* STACKACCESS_H_ */
====================================================
/*
  * main.cpp
  *
  * Created on: May 24, 2013
  * Author: frank
  */
#include <iostream>

#include "StackAccess.h"

template <typename CALLER>
struct Func3_Impl : virtual Func_Impl<CALLER>
{
     typedef Func3_Impl type;

     void exec_impl(void)
     {
         std::cout << "Func3: entered" << std::endl;

         std::cout << "caller->x = "
                   << this->caller->x << std::endl;
         std::cout << "caller->caller->x = "
                   << this->caller->caller->x
                   << std::endl;
     }
};

template <class CALLER>
struct Func3 : public Func3_Impl<CALLER>,
                 public Func<
                     CALLER,
                     decltype(Func3_Impl<CALLER>().exec_impl())>
{
     typedef decltype(Func3_Impl<CALLER>().exec_impl())
             return_type;

     inline return_type exec_wrap(void)
     {
         return this->exec_impl();
     }
};

template <typename CALLER>
struct Func2_Impl : virtual Func_Impl<CALLER>
{
     typedef Func2_Impl type;

     int x;

     int exec_impl (int p_val)
     {
         std::cout << "Func2: entered" << std::endl;
         std::cout << "p_val = " << p_val << std::endl;
         std::cout << "caller->x = " << this->caller->x << std::endl;
         this->caller->x = 5;
         Func3<type>().exec(this);
         return 7;
     }
};

template <class CALLER>
struct Func2 : public Func2_Impl<CALLER>,
                 public Func<
                     CALLER,
                     decltype(Func2_Impl<CALLER>().exec_impl(int())),
                     int> // TODO: how to handle variable arguments?
{
     typedef decltype(Func2_Impl<CALLER>().exec_impl(int()))
             return_type;

     inline return_type exec_wrap(
             int p_val) // TODO: want to be generic here too
     {
         return this->exec_impl(p_val);
     }
};

template <typename CALLER>
struct Func1_Impl : virtual Func_Impl<CALLER>
{
     typedef Func1_Impl type;

     int x;

     void exec_impl (void)
     {
         std::cout << "Func1: entered" << std::endl;

         int getVal = Func2<type>().exec(this, 5);
         std::cout << "Func2 returns #" << getVal
                   << ", x = " << x << std::endl;
     }
};

template <class CALLER>
struct Func1 : public Func1_Impl<CALLER>,
                 public Func<
                     CALLER,
                     decltype(Func1_Impl<CALLER>().exec_impl())>
{
public:
     typedef decltype(Func1_Impl<CALLER>().exec_impl())
             return_type;

     inline return_type exec_wrap(void)
     {
         return this->exec_impl();
     }
};

int main(
         int argc,
         char ** argv)
{
     Nop nop;

     Func1<Nop>().exec(&nop);

     return 0;
}

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