Re: Multiply inherit from classes with conflicting function names

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
comp.lang.c++
Date:
Tue, 23 May 2006 07:38:52 +0200
Message-ID:
<4dflfgF1976nmU1@individual.net>
* Adam:

I have an unfortunate case where a single class wants to derive from two
existing classes:

struct A { virtual long fun() = 0; };
struct B { virtual bool fun() = 0; };
struct Unfortunate : public A, public B { ??? };

Is it possible to fill in the ??? here with legal code?
I need two different function bodies; A::fun and B::fun do unrelated
things.


If the 'public' inheritance is intentional, and denotes IsA
relationships, then you're stuck: C++ does not allow you to overload
solely on the result type of a function, so there's no way an
Unfortunate object can be used both as an A object and as a B object.

Here's one possibility:

     struct A { virtual long fun() = 0; };
     struct B { virtual bool fun() = 0; };

     class A_: public A
     {
     public:
         virtual long funA() = 0;
         virtual long fun() { return funA(); }
     };

     class B_: public B
     {
     public:
         virtual bool funB() = 0;
         virtual bool fun() { return funB(); }
     };

     class Unfortunate: public A_, public B_
     {
     public:
         virtual long funA() { return 42; }
         virtual bool funB() { return true; }
     };

More or less the same question with a twist: if A::fun and B::fun both
returned the same type, would it be possible to implement two functions
in C such that
C().A::fun()
 and
C().B::fun()
 would execute two different functions?


No, neither A nor B define an implementation of fun.

--
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