Re: Newbie: Client calling a server but what CLSID

From:
"Igor Tandetnik" <itandetnik@mvps.org>
Newsgroups:
microsoft.public.vc.atl
Date:
Wed, 20 Feb 2008 23:34:29 -0500
Message-ID:
<eJ9aOMEdIHA.4880@TK2MSFTNGP03.phx.gbl>
"Darwin" <darwin@nowhere.com> wrote in message
news:%23JxDZGEdIHA.5984@TK2MSFTNGP06.phx.gbl

The idl has:
import "oaidl.idl";
import "ocidl.idl";
[
 object,
 uuid(B5E4CC5E-A568-4776-BE59-C61ABD07F7D9),


This is the IID

 dual,
 helpstring("IBeepObj Interface"),
 pointer_default(unique)
]
interface IBeepObj : IDispatch
{
 [id(1), helpstring("method Beep")] HRESULT Beep([in] long lDuration);
};

[
uuid(C98F127F-2DFD-41D3-98F5-17AE5F4825FB),


This is the LIBID (ID of a type library)

version(1.0),
helpstring("BeepServer 1.0 Type Library")
]
library BEEPSERVERLib
{
importlib("stdole32.tlb");
importlib("stdole2.tlb");

[
 uuid(E3829EAD-F1BC-4ECF-B14B-687D3EC2A63D),


This is CLSID

 helpstring("BeepObj Class")
]
coclass BeepObj
{
 [default] interface IBeepObj;
};
};

Assuming the last ID is the CLSID is it simply:
const CLSID CLSID_BeepObj =
{0xE3829EAD,0xF1BC,0x4ECF,{0x68,0x7D,0x3E,0xC2,0xA6,0x3D}};


Have you considered the last part of my message, and looked at the
generated .h file?
--
With best wishes,
    Igor Tandetnik

With sufficient thrust, pigs fly just fine. However, this is not
necessarily a good idea. It is hard to be sure where they are going to
land, and it could be dangerous sitting under them as they fly
overhead. -- RFC 1925

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