Re: static_cast and dynamic_cast
On Oct 11, 5:51 pm, MC <manan.cho...@gmail.com> wrote:
#include <iostream>
using namespace std;
class X{
public:
virtual void f(){}
};
class Y {
public:
virtual void g() {}
};
int main()
{
X * x = new X();
Y* y = dynamic_cast<Y*>(x); //A
// Y* y = static_cast<Y*>(x); //B
cout << y << endl;
}
When I try to typecast an unrelated class(not in its inheritance
hierarchy) into another as in the above example,
using a static_cast (line B) I get a compile time error. Whereas with
dynamic_cast the code compiles just fine.
I am curious why doesn't the compiler give a compile type error also
in the case of dynamic_cast?
static_cast requires that compiler can find base (or derived) class in
the inheritance chain. dynamic_cast does not, but it will return 0 if
cast isn't possible. static_cast is static in a sense that it happens
at compile time, dynamic_cast happens at run-time. It will work e.g.
with this:
class base { virtual ~base(); };
class side_interface{ virtual void f(); };
class implementation : public base, public side_interface {};
void work(base& param)
{
side_interface* pi = dynamic_cast<side_interface*>(¶m);
if (pi)
pi->f();
}
implementation object;
work(object);
Goran.
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