Re: Variables in for loop (style issue)

From:
Thorsten Ottosen <thorsten.ottosen@dezide.com>
Newsgroups:
comp.lang.c++.moderated
Date:
25 May 2006 23:57:41 -0400
Message-ID:
<4474d09f$0$67257$157c6196@dreader2.cybercity.dk>
Walter Bright wrote:

Thorsten Ottosen wrote:

Walter Bright wrote:

P.S. I've never understood why one would want to overload const and
non-const functions with otherwise the same argument types. (Setting
aside template type traits tricks for the moment.)


Don't you understand why one would want to do it for member
functions?


I'd like to hear your take on it.


Ok.

It so happens that this use of const is one of my favourite C++
features.

I guess I should start with Turbo Pascal. This was the language I first
used at university, and I feel lucky I did not have to use C or C++ at
that time. Anyway, Pascal had this nice separation of procedures and
functions where procedures could not return anything (unless by a
reference parameter). Procedures were meant to modify state. Functions
were meant to compute stuff without causing unintentional side-effects.

When I later moved on to C++, I was very pleased to learn that I could
now let the compiler enforce this notion of precedures and functions.

I think std::vector<T> is a good example. Take the iterator interface:

template< ... >
class vector
{
    iterator begin();
    const_iterator begin() const;
    iterator end();
    const_iterator end() const;
};

because begin() and end() are overloaded on const, vector<T>
will propagate constness for me. As you know, the first
advantage is that I can have read-only parameters no functions
and that I can return a read-only vector<T> by const reference.
Neither of these interfaces can perform operations that will
break the object's invariant.

The second advantage is when I implement other member functions
in my class that holds a vector<T> data member. If that
member function is const, I know that I'm only reading data and that
I preserve all invariants. Otherwise the compiler will tell me.

There is another advantage which is not yet as obvious in C++ as it
is in D:

Code inside contracts should be const-correct. Currently you have no
way to enforce this in D.

-Thorsten

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