Re: What is the output of this program?

From:
James Kanze <kanze.james@neuf.fr>
Newsgroups:
comp.lang.c++.moderated
Date:
15 Jul 2006 10:31:29 -0400
Message-ID:
<e9a9f8$3c1$1@emma.aioe.org>
Alf P. Steinbach wrote:

* kanze:

Earl Purple wrote:

Alf P. Steinbach wrote:

push_back can be a tad inefficient on strings, because
strings are usually short, and for short sequences the
reallocations, assuming scaling of buffer size, are more
frequent and thus more costly.

I don't think it's the allocations that make push_back
inefficient, (you can do reserve() ahead and std::string
will often allocate enough anyway). What makes it
inefficient is that push_back has to do a bounds-check on
every call (how else will it know whether to reallocate?).
Much more efficient is resize().

I doubt it. I also doubt that either make a significant
difference.


Possibly you're talking about something entirely different
than the following program?


Possibly. There was explicit reference to the use of reserve;
if I add reserve to your pushbacking, the difference between the
two is very small on my machine (an AMD 64 bit here, with g++
4.0.1). It's also quite conceivable that for certain values, on
certain machines, the indexing version is actually slower---if
the resulting string is to large to fit in real memory, the
indexing version accesses each of the new elements twice, and
can cause thrashing.

I expressed two doubts. One concerned the "much"---the
difference between resize() and push_back() should never be very
large (except in the extreme case, where resize() causes
thrashing---but see the following). The second is whether it
will make a significant difference. In practice, I can't see
any program making enormous use of either variant here. To the
point where even if one version were ten times faster than the
other, I can't see it making significant difference in an actual
program.

As usual, two rules apply:

  -- Don't use std::string (or any standard class) as a major
     abstraction in your application. Standard classes are
     designed intentionally with a more or less broad interface
     (std::string is an extreme example) so that they will be
     useful in a variety of different ways. At the application
     level, you want a narrow interface, so that there are less
     constraints if you have to optimize.

  -- Do use std::string (and the other standard classes) to
     implement these major abstractions. Use them in the most
     natural, idiomatic way. If, later, the profiler shows that
     there is a problem in one particular abstraction, you start
     optimizing---perhaps replacing std::string with
     std::vector<char> or std::deque<char>, or even (I've had the
     case in real code) with std::vector<std::string>. Or just
     compiling with optimizing turned on and debug checking
     turned off---that makes a difference of a factor of 2 on my
     system, which is far more than the difference between the
     two algorithms.

Simple gratuious statements like the one I was responding to are
misleading. There are cases where you can make such statements:
for large data sets, quick sort is typically much more efficient
than bubble sort, for example. But this isn't one of them; at
best, it's a micro-optimization, which probably isn't worth
considering. (That said, if my application had a hard real-time
limit, I was 10% over, I'd already optimized, and the profiler
said that this is where I was spending the most time, I'd
certainly consider it. Try both, and use the fastest. If, of
course, I couldn't convince management to buy a machine that was
10% faster:-).)

--
James Kanze kanze.james@neuf.fr
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