Re: Class Design Alternatives

From:
=?UTF-8?B?RXJpayBXaWtzdHLDtm0=?= <Erik-wikstrom@telia.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 20 Dec 2007 19:08:54 GMT
Message-ID:
<a5zaj.1870$R_4.1368@newsb.telia.net>
On 2007-12-20 19:42, sunderjs wrote:

Hi,

This is from a typical telecom software implementation. I have three
subsystems (x, y, z) which exchange data amongst them. The arrangement
is such that x talks to y over interface xy. y subsystem them talks to
z over yz interface. In a typical scenario, y would receive a set of
parameters from x (over xy). Some of these are meant for z subsys as
well. So y needs to send these plus some more parameters to z.

The implementation options for this kind of arrangement can be :
1. Define separate classes (with access methods for each of the
individual parameters) at each xy and yz interface. Let the common
subsys layer (here y subsys) copy the relevant parameters from x to
that on the interface with z. The problem here is overhead of copy
operation that can be expensive spl. for telecom s/w case.

2. Other option is to define a class that has get/set methods for all
parameters (xy + yz) and let each individual subsystem class (x/y/z)
call the relevant methods. The problem here is z has access to member
functions which are not even relevant to it.

Are there any better arrangements possible ? Can i have something like
restricted access to member functions by different user classes (like
z have only the relevant methods visible from option 2 above).


You could make y a friend of the class containing the data, y would then
be able to access private methods of the data class but z will not. Be
aware though that y will have access to all private members of the data
class, which might not be desirable. Example:

class data
{
  void foo() const { }
public:
  void bar() const { }
  friend struct A;
};

struct A
{
  void doit(const data& d)
  {
    d.foo();
    d.bar();
  }
};

struct B
{
  void doit(const data& d)
  {
    //d.foo();
    d.bar();
  }
};

int main()
{
  data d;
  A a;
  B b;
  a.doit(d);
  b.doit(d);
}

In the above example B can not use the foo() function because it is
private, but A is a friend of data and can thus access it.

Another possibility is to use sub-classing, let z work with a data-class
that have the functions that z needs, and then create a subclass that
adds those functions that y needs, then let z work on the base-class and
y on the derived class. If you need to copy the data-class beware of
slicing. Example:

struct data
{
  void bar() const { }
};

struct data2 : public data
{
  void foo() const { }
};

struct A
{
  void doit(const data2& d) // OBS, data2
  {
    d.foo();
    d.bar();
  }
};

struct B
{
  void doit(const data& d) // OBS, data
  {
    //d.foo();
    d.bar();
  }
};

int main()
{
  data2 d; // OBS, data2
  A a;
  B b;
  a.doit(d);
  b.doit(d);
}

Since B works on data which does not have the foo() function it can not
call it, while A works on the derived data2 which does have foo(). If
all the data-members are declared in the base-class you should be able
to cast between the two as needed.

--
Erik Wikstr?m

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