Re: Ideal way to return a member array

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 23 Mar 2008 02:49:50 -0700 (PDT)
Message-ID:
<dc8b7170-1545-4de9-b694-48971689901b@p73g2000hsd.googlegroups.com>
On 22 mar, 17:23, Jeff Schwab <j...@schwabcenter.com> wrote:

James Kanze wrote:

On 22 mar, 06:56, Jeff Schwab <j...@schwabcenter.com> wrote:

    [...]

where raw arrays would be appropriate (like for a 3D vector
returning coordinates to be rendered)


The reason to use raw arrays in such a case is to enable rapid
I/O by allowing very low-level data access.


Except, of course, that that doesn't work. Normally, in such
cases, you encapsulate still more, with a specific type for the
information, and various << and >> operators for output and
input (e.g. to whatever data stream types you want to support).


How do you implement << and >>? At some point, don't you have to deal
with buffers full of bytes?


At some point, yes. You have to format the data into a char[],
since that's all the lower levels (e.g. streambuf or the O/S
level) actually understand. If you're using streambuf, at
least, you'll generally push the bytes out one by one, however,
and if you're not, you'll design a class with a more or less
similar interface.

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