Re: Attaching a preallocated buffer to an existing std::vector.
"jason.cipriani@gmail.com" <jason.cipriani@gmail.com> wrote:
I'm in a rather strange situation. I have a class that does some stuff
and uses a buffer to hold some data in; the details aren't important
but the buffer is an std::vector:
class Something {
...
private:
std::vector<unsigned char> buffer_;
...
};
The class is rather complex and has a lot of code that relies on
buffer_ being an std::vector. Now I'm in a position where I have to
add the ability for a client to use some external buffer. However, I
want to modify the minimum amount of code possible. So I want an
interface like this:
class Something {
...
void attachExternalBuffer (unsigned char *buf);
private:
std::vector<unsigned char> buffer_;
...
};
And I'd like to be able to use the supplied external buffer as the
"backing" for the buffer_ vector. I know for a fact that buffer_ is
never resize()'d so I don't have to worry about dealing with that. I
just want to be able to have the existing code in the class remain
unchanged, but modify the client-supplied buffer through "buffer_". Is
there some way I can make this work?
Write a wrapper...
template < typename T >
class Buffer {
T* buffer;
int size;
public:
Buffer(T* buf, int len);
// other functions as necessary to make this a drop-in replacement
// for a std::vector.
};
Better would probably be if attachExternalBuffer accepted a
vector<unsigned char>&...
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