Re: cast

From:
Pete Becker <pete@versatilecoding.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 8 Oct 2008 06:16:14 -0400
Message-ID:
<2008100806161416807-pete@versatilecodingcom>
On 2008-10-08 05:52:43 -0400, Lenin <lenin@veveo.net> said:

Hi,
       I have a multiply inherited class "C" as folloows. None of
them are inherited as virtual base class except that they have virtual
functions.

class b1
{
...
virtual void f1() {}
}

class b2
{
...
virtual void f2() {}
}

class c: pulbic b1, public b2
{
....
}

    Now that, I have a function fun() which takes b1's pointer and now
I want to call b2's functions from there.


Seems like the function ought to take a c*. Then you won't have to mess
around with conversions.

   Assume that the function
is called with argument as address of c's object like below.

void fun(b1 *bp1)
{
   b2 *bp2 = (b2*) (c*) bp1;
   bp2->f2();
}

somewhere I call like this

c obj;
fun(&obj);

This works fine. But in this case, do I need to use dynamic cast
inside the function fun? Assume that the runtime error check for junk
pointer is not needed in my case.


If you'll always be able to convert a b1* to a b2*, then you can use
the C style casts as written above, replace them with static_casts, or
write the function so that it's interface tells the truth. If it only
deals with c*'s, then it should take a c* as its argument.

--
  Pete
Roundhouse Consulting, Ltd. (www.versatilecoding.com) Author of "The
Standard C++ Library Extensions: a Tutorial and Reference
(www.petebecker.com/tr1book)

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