Re: covariant return type and forward declaration

From:
Yechezkel Mett <ymett.on.usenet@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 16 Nov 2008 11:53:57 CST
Message-ID:
<690e01c5-c4cc-4dc5-b6cb-955ee6c95ada@k36g2000pri.googlegroups.com>
On Nov 14, 1:25 am, Hisense <sandy...@yahoo.com.cn> wrote:

On 11??13??, ????1??24??, Yechezkel Mett <ymett.on.use...@gmail.com> wrote:

On Nov 11, 11:12 pm, zade <zhaohongc...@gmail.com> wrote:

Codes like below:

        struct BaseDescriptor;
        struct Base
        {
                virtual BaseDescriptor* getDescriptor() {return NULL;}
        };
        struct BaseDescriptor
        {
                virtual Base* createValue() const {return NULL;}
        };

        struct DerivedDescriptor;
        struct Derived : public Base
        {
                virtual DerivedDescriptor* getDescriptor() {return NULL;}
        };
        struct DerivedDescriptor : public BaseDescriptor
        {
                virtual Derived* createValue() const {return NULL;}
        };

MSVS and GCC both give compile error message. In MSVS, it says:

error C2555: 'Covariant::Derived::getDescriptor': overriding virtual
function return type differs and is not covariant from
'Covariant::Base::getDescriptor'

It seems that covariant return type and forward declaration can't be
satsified simutaneously.


Yes. This is because in the line

 virtual DerivedDescriptor* getDescriptor() {return NULL;}

the compiler does not yet know that DerivedDescriptor derives from
BaseDescriptor, because it is incomplete ('forward declared').

But how can I correct it?


You can't directly, but you can work around the problem with the Non-
Virtual Interface idiom like so:

         struct BaseDescriptor;
         struct Base
         {
                 BaseDescriptor* getDescriptor() {return
getDescriptorImpl();}
         private:
                 virtual BaseDescriptor* getDescriptorImpl() {return
NULL;}
         };
         struct BaseDescriptor
         {
                 virtual Base* createValue() const {return NULL;}
         };

        struct DerivedDescriptor;
        struct Derived : public Base
        {
                DerivedDescriptor* getDescriptor();
                { return static_cast<DerivedDescriptor*>
(getDescriptorImpl()); }
        private:
                virtual BaseDescriptor* getDescriptorImpl() {return
NULL;}
        };
        struct DerivedDescriptor : public BaseDescriptor
        {
                virtual Derived* createValue() const {return NULL;}
        };

Effectively you implement by hand what the compiler would do for you.
You must be careful to ensure that Derived::getDescriptorImpl() (and
all overrides) really do return a DerivedDescriptor* (or null, as
here).

Yechezkel Mett

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It works though, but I dont think it is a better design.

The struct Derived has a public member,
"DerivedDescriptor* getDescriptor()"
who hides the one from struct Base
"BaseDescriptor* getDescriptor()"


So what? Both functions do the same thing.

but it is _non-virtual_, and no dynamic features.


I don't know what you mean by "no dynamic features". It gains the
effect of a virtual function by dispatching to the virtual
implementation.

Yechezkel Mett

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