Re: Function pointer, is this possible?
* lilith@dcccd.edu:
Hopefully I can describe this in a clear manner.
I've created a button class with private member
(int) (* func) (void);
This is set using
void BTN::SetFunction(int (*fnc)(void))
Style issue: avoid using all uppercase names except for macros.
{
func = fnc;
}
This compiles fine. The problem comes when I use SetFunction to
assign the function I want to run. Under straight forward
circumstances this should compile fine. However, the function I want
to set it to is a public member of another class object, bg of class
Grid.
btnNew.SetFunction ( bg.SetNewMode );
But I get a repremand to
"use '&Grid::SetNewMode' to create a pointer to member"
Does this mean that I can only specify a static function of a class?
With your SetFunction, yes.
The more I think about this I can see why the compiler chokes on this.
Aside from providing discete functions to wrap the call to
bg.SetNewMode() is there any way to use a function pointer with a
non-static function of a class?
Make your SetFunction take a pointer to an event interface:
struct ClickHandler
{
virtual void onClicked() = 0;
};
void Button::set( ClickHandler* handler )
{
myClickHandler = handler;
}
If you want to do general event handling check out Boost slots.
Cheers & hth.,
- Alf
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