Re: Gigantic Class

From:
ram@zedat.fu-berlin.de (Stefan Ram)
Newsgroups:
comp.lang.c++
Date:
27 Dec 2009 11:43:44 GMT
Message-ID:
<god-classes-20091227123545@ram.dialup.fu-berlin.de>
Immortal Nephi <Immortal_Nephi@hotmail.com> writes:

However, many small specialized classes are preferred to a bulky


  Such metrics look superficial to me. For example, when the
  specialized classes are very similar to each other, they
  should be combined into a slightly larger but more general
  class (DRY). It always depends also on other factors then
  just the size in isolation.

members. But bulky classes do get written. Class std::string has a


  Yes, yes! Go ahead and write it! It is never a mistake to
  write a huge bulky class. It is only a mistake to stop there
  and not refactor it. Usually, /after/ the bulky class has been
  written one sees oportunities to split it or to extract classes
  from it, thus it gets smaller, usually. And in the 0,1 % of all
  cases, when there is no reasonable refactor to make it smaller,
  it really needs to be that big. Usually, ?god class? is an anti-
  pattern, but under rare circumstances it might become a pattern.

  A typical cell size is 10 ?m, but the ostrich egg cell is
  15 centimetres (5.9 in) long, 13 centimetres (5.1 in) wide,
  and weighs 1.4 kilograms (3.1 lb).

class? Inheritance is the answer, but you write derive class to use


  This is just one answer. And also seen to be an anti-pattern by
  some (as implementation inheritance - not interface inheritance).

  You need to know several refactors and apply each of them when
  appropriate. There are several refactors that will reduce the
  size of a class.

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