Re: "PORTING C" > How to assign a value to a define statement?

From:
"Igor Tandetnik" <itandetnik@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 3 Feb 2010 16:32:18 -0500
Message-ID:
<e5OJehRpKHA.4348@TK2MSFTNGP06.phx.gbl>
Robby <Robby@discussions.microsoft.com> wrote:

"Igor Tandetnik" wrote:
 

#define extCrys 8
#define fpllidiv 2
#define fpllmul 21
#define fpllodiv 8
#define FREQ
(((float)(extCrys/fpllidiv)*(float)(fpllmul/fpllodiv))*1000000)

 
Igor, one thing though, I am trying to create structures that hold
only one type of data which relates to one type of task in my code.
Then I would like to create functions that would manipulate the
respective structure accordingly.


Well, if they are compile-time constants, what precisely does it mean to =
"manipulate" them?

So for example, if I am setting up
a #define statement to hold the current system clock... like this:
 
#define extCrys 8
#define fpllidiv 2
#define fpllmul 21
#define fpllodiv 8
#define
=

CURR_SYS_OSC(((float)(extCrys/fpllidiv)*(float)(fpllmul/fpllodiv))*100000=
0)

 
I would rather create a structure holding this type of data. Then
call a function to manipulate it. I think!!!


So, forget about implementation details. Design the interface from the =
client's point of view: if you somehow magically had a thrid-party =
library of your dreams doing precisely what you want to do, what would =
that library's API look like? What calls would you make to it? Then, =
once you have your ideal interface, fill in the implementation.

So what I am saying is, that, isn't there a better and more
structured way of doing...


Perhaps. It's hard for me to say, as I have no idea what it is you are =
trying to achieve. Now, before you go and write a long explanation, note =
that I'm probably not going to read it: except in very simple and =
obvious cases, it takes too much effort to understand the problem well =
enough to offer a good design, so as a rule, I don't give design advice.

Mind you, one thing that doesn't help here is
that I am a little confused as what is the difference between an API
call *and* a normal function call


None. API is just a collection of functions, usually designed to work =
together and united by a common theme. An "API call" is just a shorthand =
for "a call to a function from some API" (it is usually clear from =
context which API is meant).

*and* when we create an object and
call a function passing a pointer to the object as a parameter.


I don't know of any special name for this technique. It's a function =
call like any other.
--
With best wishes,
    Igor Tandetnik

With sufficient thrust, pigs fly just fine. However, this is not =
necessarily a good idea. It is hard to be sure where they are going to =
land, and it could be dangerous sitting under them as they fly overhead. =
-- RFC 1925

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