Re: Concurrent Containers

From:
Pete Becker <pete@versatilecoding.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 1 Sep 2010 20:11:08 -0400
Message-ID:
<2010090120110879149-pete@versatilecodingcom>
On 2010-09-01 17:58:03 -0400, Scott Meyers said:

On 9/1/2010 2:34 PM, Paavo Helde wrote:

Yes, sometimes such containers are exactly what is needed. However, given
that one can in about 20 lines create a template class which is able to
wrap any non-concurrent class and expose a locking proxy pointer for safe
concurrent access, this is not so difficult to achieve.


Can you elaborate on what you mean here? Suppose I want to take a
std::map or std::unordered_map (C++0x) and make it safe for multiple
threads to simultaneously perform insertions. What will a "locking
proxy pointer" do to enable this behavior?


I think this is the wrong level for design. It's gotten lost over the
years, but containers should typically implementation details, not
high-level design objects. If you need an object that can be used from
multiple threads to store objects and search for an object, its
interface might look like this:

template <class Ty>
class data_table
{
public:
    void store(const Ty&);
    const Ty& find(whatever);
private:
    // none of your business! (but see below)
};

The implementation might well be a hash table, but the public interface
is far smaller than the interface for a hash table, and it's properly
synchronized for the operations that it provides.

--
  Pete
Roundhouse Consulting, Ltd. (www.versatilecoding.com) Author of "The
Standard C++ Library Extensions: a Tutorial and Reference
(www.petebecker.com/tr1book)

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