Re: Is UniversalPointer a good idea?

From:
SG <s.gesemann@googlemail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 28 Jan 2015 07:16:53 CST
Message-ID:
<ba43ea4f-599f-4cfe-8f8d-57bfd7490f21@googlegroups.com>
Am Sonntag, 25. Januar 2015 15:00:16 UTC+1 schrieb DeMarcus:

I want to be able to receive a polymorphic object to a class. However, I
want this class to be able to receive all kinds of pointers there are in
C++. Since this class is going to be an interface, I don't really want
to have one method for each pointer type since that would be too tedious
for the users of the interface.

I came up with the following idea of a UniversalPointer to take care of
all kinds of circumstances.


[...snip...]

#include <iostream>
#include <memory>

template<class T>
class UniversalPointer
{
public:
    UniversalPointer( T* pointer )
       : universalPointer_( pointer ) {}
    UniversalPointer( T& reference )
       : universalPointer_( &reference ) {}
    UniversalPointer( T&& reference )
       : universalPointer_( &reference ) {}
    UniversalPointer( const std::unique_ptr<T>& uPointer )
       : universalPointer_( uPointer.get() ) {}
    UniversalPointer( const std::shared_ptr<T>& sPointer )
       : universalPointer_( sPointer.get() ) {}


[...snip...]

private:
    T* universalPointer_;
};


I can't imagine a situation in which I would use something like this.

[...snip...]

int fnc( UniversalPointer<Number> upn )
{
    upn->increase();
    return upn->getNumber();
}

int main()
{
    Number number( 0 );
    std::unique_ptr<Number> uptrNumber( new Number( 42 ) );

    std::cout << fnc( &number ) << std::endl;
    std::cout << fnc( number ) << std::endl;
    std::cout << fnc( std::move( number ) ) << std::endl;
    std::cout << fnc( Number( 4710 ) ) << std::endl;
    std::cout << fnc( uptrNumber ) << std::endl;
    std::cout <<
       fnc( std::shared_ptr<Number>( std::move( uptrNumber ) ) )
          << std::endl;


Wny not simply write this?

  int fnc( Number & u )
  {
      n.increase();
      return n.getNumber();
  }

Surely you can dereference a pointer at the call site manually to
invoke it.

And what is the purpose of doing the following?

  std::cout << fnc( std::move( number ) ) << std::endl;
  std::cout << fnc( Number( 4710 ) ) << std::endl;

Do you really want `fnc` to take and mutate *both* lvalues as well as
rvalues? Usually, you want just one kind of non-const reference where
allowing the other kind would actually be an error (in most cases).

Only rarely, I found myself adding an overload like this:

  int fnc( Number && n ) { return fnc(n); }

when I really wanted to deal with both kinds of values. But this
really is an exception and I don't think it justifies creating an
extra pointer wrapper that can be initialized with both lvalues and
rvalues.

Cheers!
SG

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