Re: Operator New help

From:
Gianni Mariani <gi3nospam@mariani.ws>
Newsgroups:
comp.lang.c++
Date:
Fri, 30 Mar 2007 04:05:48 -0700
Message-ID:
<460cef0d$0$7404$5a62ac22@per-qv1-newsreader-01.iinet.net.au>
john wrote:
.....

---------------------------------------
I changes the code to the following, and their is a parse error?

in the line
B(const B& copy) a( new A(* copy.a) )

B and a are both making a copy??


OK - this should give you a better idea - when playing/learning about
C++ objects it's usually good to output a message at the constructor and
destructor just to get a good idea of what happens when.

I compiled this below so it should compile on your system as well

#include <string>
#include <iostream>
using namespace std;

const bool doecho = true;

template <typename T>
void Echo( T * obj, const std::string & str )
{
     if ( doecho )
     {
         cerr << "Echo (" << obj << ") - " << str << "\n";
     }
}

class A
{
     int n;

     public:

     A()
       : n()
     {
         Echo( this, "Default construct A" );
     }

     A( int x )
       : n(x)
     {
         Echo( this, "Construct A(int)" );
     }

     // A( const A& ) ... normally use default copy constructor
     A( const A & ia )
       : n( ia.n )
     {
         Echo( this, "Construct A( const A& )" );
     }

     ~A()
     {
         Echo( this, "~A()" );
     }

     void print()
     {
         cout << n << "\n\n";
     }

};

class B
{

     A * a;

     public:

     // all constructors should new an A

     B(const A & x)
       : a( new A(x) ) // initialize with an A - make a new A here
     {
         Echo( this, "Construct B(const A&)" );
     }

     B(const B & copy)
       : a( new A(* copy.a) ) // deep copy the A
     {
         Echo( this, "Construct B(const B&)" );
     }

     B & operator=(const B & x)
     {
         Echo( this, "B::operator =(const B&) - start" );

         // need to make a new A from the B coming in
         // and we need to delete the A that is currently
         // being pointed to

         // make this thread safe
         // new can throw so make it so things can recover
         A * pa( a );

         // the "new" A pointer replaces the old A pointer
         a = new A( * x.a );

         // we didn't throw - delete the old A object
         delete pa;

         Echo( this, "B::operator =(const B&) - end" );

         // assignment should always return one-self
         return *this;
     }

     // the destructor should delete the A new()ed in the
     // constructor or the assignment operator
     ~B()
     {
         Echo( this, "~B() - start" );
         delete a;
         Echo( this, "~B() - end" );
     }

     void print ()
     {
         a->print();
     }

};

//---------------------------------------------------------------------------
int main()
{

     A a(5);

     B b = a;

     {

         A a1(7);
         B b1 = a1;
         b = b1;
     }

     b.print();
     cout << endl;
     int trick;
     cin >> trick;

     return 0;
}

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