Re: for_each() and two-dimensional array

From:
Eric Lilja <mindcooler@gmail.com>
Newsgroups:
comp.lang.c++
Date:
25 May 2007 15:58:10 -0700
Message-ID:
<1180133890.878351.284130@q75g2000hsh.googlegroups.com>
On 23 Maj, 22:18, John Harrison <john_androni...@hotmail.com> wrote:

TileArray_2D foo(rows, cols);
for_each(foo.begin_1d(), foo.end_1d(), foobar());


I think I will do this, but what should my end() return?


Doesn't really matter, all that matters is that if you have an iterator
that references the last element of the array, and then you increment
that iterator, it will then be equal to the iterator that end() returns.

john


Ok, here's my result. I tried to make my extremely simple matrix class
with a nested iterator class reusable, so I wrote a templated base
class (abstract) that handles everything except the allocating of the
elements in the matrix. Here's the resulting code:

MatrixBase.h:
#ifndef MATRIXBASE_H
#define MATRIXBASE_H

template<typename T>
class MatrixBase
{
public:
   MatrixBase(int num_rows, int num_columns)
      : num_rows_(num_rows), num_columns_(num_columns) {}

   virtual ~MatrixBase() { /* TODO: Deallocate memory. */ }

   virtual void allocate() = 0;

   class MatrixIterator
   {
   public:
      MatrixIterator()
         : matrix_(0), row_(-1), column_(-1), num_rows_(-1),
num_columns_(-1) {}

      friend class MatrixBase;

      T * operator*()
      {
         if (row_ < 0 || row_ >= num_rows_ ||
             column_ < 0 || column_ > num_columns_)
            throw; // FIXME

         return matrix_->tiles_[column_][row_];
      }

      MatrixIterator& operator++()
      {
         if (row_ == num_rows_ - 1 && column_ == num_columns_ - 1)
         {
            row_ = -4711; /* -4711 is a special value that denotes
end. */
            column_ = -4711;
         }
         else if (column_ == num_columns_ - 1)
         {
            ++row_;
            column_ = 0;
         }
         else
         {
            ++column_;
         }

         return *this;
      }

      bool operator!=(const MatrixBase::MatrixIterator& rhs)
      {
         return
            matrix_ != rhs.matrix_ || row_ != rhs.row_ ||
            column_ != rhs.column_;
      }

   private:
      MatrixIterator(MatrixBase *matrix, int num_rows,
                     int num_columns, int row = 0, int column = 0)
         : matrix_(matrix), num_rows_(num_rows),
           num_columns_(num_columns), row_(row), column_(column) {}

      MatrixBase *matrix_;

      int num_rows_;
      int num_columns_;
      int row_;
      int column_;
   };

   MatrixIterator begin()
   {
      return MatrixIterator(this, num_rows_, num_columns_);
   }

   MatrixIterator end()
   {
      return MatrixIterator(this, num_rows_, num_columns_, -4711,
-4711);
   }

protected:
   T ***tiles_;

   int num_rows_;
   int num_columns_;
};

#endif

TileMatrix.h:
#ifndef TILEMATRIX_H
#define TILEMATRIX_H

#include "MatrixBase.h"

#include <cassert>
#include <iostream>

class Tile
{
public:
   Tile(int x, int y) : x_(x), y_(y) {}

   friend std::ostream& operator<<(std::ostream& os, const Tile& rhs)
   {
      os << "(x, y) = (" << rhs.x_ << ", " << rhs.y_ << ")";

      return os;
   }

private:
   int x_, y_;
};

class TileMatrix : public MatrixBase<Tile>
{
public:
   TileMatrix(int rows, int columns) : MatrixBase<Tile>(rows, columns)
{ allocate(); }

   virtual ~TileMatrix() {}

   virtual void allocate()
   {
      assert(num_rows_ > 0 && num_columns_ > 0);

      tiles_ = new Tile**[num_rows_];

      for (int y = 0; y < num_rows_; ++y)
      {
         tiles_[y] = new Tile*[num_columns_];

         for (int x = 0; x < num_columns_; ++x)
         {
            tiles_[y][x] = new Tile(x, y);
         }
      }
   }
};

#endif

Testprogram in main.cpp:
#include "TileMatrix.h"

using namespace std;

int
main()
{
   TileMatrix matrix(2, 2);

   for (TileMatrix::MatrixIterator itr = matrix.begin(); itr !=
matrix.end(); ++itr)
   {
      cout << *(*itr) << endl;
   }
}

Sorry for such a lot of code, but I couldn't make it much smaller
without taking away the base functionality that needs to be there. I
did leave out deallocation code in this post, though, to get rid of a
few lines at least. When run, the test program outputs:
$ ./runme.exe
(x, y) = (0, 0)
(x, y) = (0, 1)
(x, y) = (1, 0)
(x, y) = (1, 1)

So it seems to work. Is that what you had in mind I should do, John?
Others are more than welcome to respond too, of course. Writing the
above code was a good exercise for me. :)

- Eric

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