Re: for_each() and two-dimensional array

From:
Eric Lilja <mindcooler@gmail.com>
Newsgroups:
comp.lang.c++
Date:
26 May 2007 06:25:22 -0700
Message-ID:
<1180185922.628555.304560@m36g2000hse.googlegroups.com>
[old text removedd to make post shorter]

Ok, seems my first reply didn't make it through. At least I cannot see
it a few hours after posting so here we go again. Thanks, John, for
your valuable input! I believe I made the code a whole lot better with
your suggestions. For example, getting rid of double-storing the
number of columns of rows cleaned up alot. I haven't read the Josuttis
section you suggested yet and I know this is very lacking
implementation, but it's alot better than what I had at first. Here's
the updated code:

#ifndef MATRIXBASE_H
#define MATRIXBASE_H

#include <cassert>

template<typename T>
class MatrixBase
{
public:
   MatrixBase(int num_rows, int num_columns)
      : num_rows_(num_rows), num_columns_(num_columns) {}

   virtual ~MatrixBase()
   {
      /* TODO: Deallocate memory. */
   }

   /* Also handle the rule of three... */

   virtual void allocate()
   {
      assert(num_rows_ > 0 && num_columns_ > 0);

      tiles_ = new T**[num_rows_];

      for (int y = 0; y < num_rows_; ++y)
      {
         tiles_[y] = new T*[num_columns_];
      }
   }

   class MatrixIterator
   {
   public:
      MatrixIterator()
         : matrix_(0), row_(-1), column_(-1) {}

      friend class MatrixBase;

      /*
       * If we don't return a reference to a pointer, we can't do:
*itr = new Foo(bar);
       */
      T *& operator*()
      {
         if (row_ < 0 || row_ >= matrix_->num_rows_ ||
             column_ < 0 || column_ > matrix_->num_columns_)
            throw; // FIXME

         return matrix_->tiles_[column_][row_];
      }

      MatrixIterator& operator++()
      {
         if (row_ == matrix_->num_rows_ - 1 && column_ == matrix_-

num_columns_ - 1)

         {
            /*
             * Now when row_ == matrix_->num_rows_ and column_ ==
matrix_->num_columns_
             * that means we are at the end.
             */
            ++row_;
            ++column_;
         }
         else if (column_ == matrix_->num_columns_ - 1)
         {
            ++row_;
            column_ = 0;
         }
         else
         {
            ++column_;
         }

         /* Maybe add special case for if operator++() is called on an
          * end() iterator? */

         return *this;
      }

      /* MSVC++ wants a typename here or it will issue a warning. */
      bool operator!=(const typename MatrixBase::MatrixIterator& rhs)
const
      {
         return
            matrix_ != rhs.matrix_ || row_ != rhs.row_ ||
            column_ != rhs.column_;
      }

      /* MSVC++ wants a typename here or it will issue a warning. */
      bool operator==(const typename MatrixBase::MatrixIterator& rhs)
const
      {
         return !(*this != rhs);
      }

   private:
      MatrixIterator(MatrixBase *matrix, int row = 0, int column = 0)
         : matrix_(matrix), row_(row), column_(column) {}

      MatrixBase *matrix_;

      int row_;
      int column_;
   };

   MatrixIterator begin()
   {
      return MatrixIterator(this);
   }

   MatrixIterator end()
   {
      return MatrixIterator(this, num_rows_, num_columns_);
   }

protected:
   T ***tiles_;

   int num_rows_;
   int num_columns_;
};

#endif

TileMatrix.h
#ifndef TILEMATRIX_H
#define TILEMATRIX_H

#include "MatrixBase.h"

#include <iostream>

class Tile
{
public:
   Tile(int x, int y) : x_(x), y_(y) {}

   friend std::ostream& operator<<(std::ostream& os, const Tile& rhs)
   {
      os << "(x, y) = (" << rhs.x_ << ", " << rhs.y_ << ")";

      return os;
   }

private:
   int x_, y_;
};

class TileMatrix : public MatrixBase<Tile>
{
public:
   TileMatrix(int rows, int columns) : MatrixBase<Tile>(rows, columns)
{ allocate(); }

   virtual ~TileMatrix() {}

   virtual void allocate()
   {
      MatrixBase<Tile>::allocate();

      /* We could use iterators here but I want call the Tile
constructor
       * with its index in the matrix. */
      for (int x = 0; x < num_columns_; ++x)
      {
         for (int y = 0; y < num_rows_; ++y)
         {
            tiles_[y][x] = new Tile(x, y);
         }
      }

      /*
       * Iterator version:
       *
       * for (MatrixBase<Tile>::MatrixIterator itr = begin(); itr !=
end(); ++itr)
       * {
       * *itr = new Tile(foo, bar);
       * }
       */
   }
};

#endif

Does it look better? One thing that worries me is if I should be more
"helpful" if the user calls operator++() on an iterator that is
already at the end?

- Eric

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