Efficient per-class allocator

From:
Davin Pearson <davin.pearson@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 24 Oct 2007 12:02:14 CST
Message-ID:
<1193214818.602019.187650@t8g2000prg.googlegroups.com>
Consider the following g++ code:

#include "../../2006/nogc2/global.hh"

class Foo
{
   int data;
};

extern Foo* create();
extern void func();
extern void test1(int ILEN);
extern void test2(int ILEN);

int main()
{
   allegro_init_first_windowed(640,480);

   const int len = 1000 * 1000;
   retrace_count = 0;
   test1(len);
   int time_create = retrace_count;

   retrace_count = 0;
   test2(len);
   int time_none = retrace_count;

   textout(screen,font,(string() + "time1=" +
time_create).const_char_star(),0,0,allegro_col_white);
   textout(screen,font,(string() + "time2=" +
time_none).const_char_star(),0,8,allegro_col_white);
   readkey();

   return EXIT_SUCCESS;
}
END_OF_MAIN();

void func()
{
}

Foo* create()
{
   return new Foo();
}

void test1(const int ILEN)
{
   for (int i=0; i<ILEN; i++)
   {
      Foo* f = create();
      delete f;
   }
}

void test2(const int ILEN)
{
   for (int i=0; i<ILEN; i++)
   {
      func();
      func();
   }
}

Apologies for the lack of standard code in the main function. I am
using the Allegro graphics library and my own string class. The rest
of the code is portable however. When I run the above code, it says
that the call to test1(1000 * 1000) takes 29 / 70 seconds and the call
to test2(1000 * 1000) takes 1 / 70 seconds. I would like to find a
per-class allocator that uses linked lists to provide performance that
takes as long as the call to test2 takes.

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