Re: c++ casting issues

From:
"Victor Bazarov" <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++
Date:
Wed, 19 Mar 2008 14:10:46 -0400
Message-ID:
<frrkv7$pqa$1@news.datemas.de>
foothompson@yahoo.com wrote:

I have a few questions regarding casting in C++.

let's take as an example:

class A
{
  virtual foo();
};

class B
{
  virtual bar();
};

class C: public A, public B
{
};

Is it ok to convert a Derived Class instance to a void * and back to
a base class?


Why do you call it "back to a base class"? Why "back"?

For e.g. is it ok to perform the following sequence of steps?

C* c = new C();
void* p = static_cast<void *>(c);
B* b = static_cast<B*>(p);

If not, what is the proper sequence of steps needed to convert a
derived instance to a void * and then back to a base class?


The 'void*' needs to be converted back to the exact type it was obtained
from, i.e. the derived class, and then the pointer to derived converts
to a pointer to base implicitly.

Also, is it ok to compare pointers of a derived class and a base class
for equality? i.e is the following function guaranteed to work?

bool IsEqual(B* b, C* c)
{
  return (b == c);
}


Not sure what you mean by "guaranteed to work" here. You don't show
how you would _call_ that function. Generally speaking, to be compaerd
two pointers have to point to the same type. There is an implicit
conversion of a ponter to derived to a pointer to base class. So, if
'C' derives from 'B', then 'c' will be converted to 'B*', and then the
two pointers will be compared.

V
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