Re: Exception handling the right way

From:
Jorgen Grahn <grahn+nntp@snipabacken.se>
Newsgroups:
comp.lang.c++
Date:
9 Sep 2008 12:57:00 GMT
Message-ID:
<slrngccskv.h46.grahn+nntp@frailea.sa.invalid>
On Tue, 09 Sep 2008 10:48:29 +0200, Bart Friederichs <bf@tbwb.nl> wrote:

anon wrote:

I like this explanation:
http://www.boost.org/community/error_handling.html


Thanks for the pointers, and I started a little experimenting. Soon I
ran into this problem:

int main () {
A *a; B *b; C *c;
  try {
     a = new A();
     b = new B();
     c = new C();
    } catch (...) {
      delete a;
      delete b;
      delete c;
    }

  return 0;
}

Which results in a runtime error when B's contructor throws an
exception. How to correctly free resources on the heap in exception
handling?


Usually you can side-step this.

int main()
{
  A a;
  B b;
  C c;
  exit 0;
}

Or if there is some extraordinary reason you have to new them, maybe
their lifetime fits into an object? I find this is often the case.

class MeaningfulSomething {
public:
  MeaningfulSomething(args)
    : a_(new A()),
      b_(new B()),
      c_(new C())
    {}
  ~MeaningfulSomething() { delete ... }
  A * const a_;
  B * const b_;
  C * const c_;
};

/Jorgen

--
  // Jorgen Grahn <grahn@ Ph'nglui mglw'nafh Cthulhu
\X/ snipabacken.se> R'lyeh wgah'nagl fhtagn!

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