Re: Virtual functions in constructors. Is it possible?

From:
"Alf P. Steinbach /Usenet" <alf.p.steinbach+usenet@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 04 Jul 2011 21:35:34 +0200
Message-ID:
<iut4g4$jio$1@dont-email.me>
* Anonymous, on 04.07.2011 20:41:

class VirtualBase {
protected:
     class Initializer;
     friend class Initializer;

     class Initializer {
     public:

         Initializer() {
             std::cout << "Initializer" << std::endl;
             p = 0;
         }

         ~Initializer() {
             std::cout << "~Initializer" << std::endl;
             if (p)
                 p->Init(); // call the virtual function
         }
         // might be private if VirtualBase is declared as friend...

         void Register(VirtualBase* b) const {
             p = b;
         }
     private:
         mutable VirtualBase* p;
         // private and not implemented
         Initializer(const Initializer&);
         void operator =(const Initializer&);
     };
public:

     VirtualBase(const Initializer& i) {
         std::cout << "VirtualBase" << std::endl;
         i.Register(this);
     }
private:
     virtual void Init() = 0;
     // will be called immediately after the constructor
     // of the most derived class
};

// This is the actual hierarchy

class Base : public virtual VirtualBase {
public:

     Base(const VirtualBase::Initializer& i = Initializer()) : VirtualBase(i) {
         std::cout << "Base" << std::endl;
     }

     ~Base() {
         std::cout << "~Base" << std::endl;
     }

     void Init() {
         std::cout << "Base::Init()" << std::endl;
     }
};

class Derived : public Base {
public:
     // Derived() : Base() {} // compile-time error as wanted

     Derived(const VirtualBase::Initializer& i = Initializer()) :
     Base(i), /* Base(i) is optional...*/
     VirtualBase(i)
     {
         std::cout << "Derived" << std::endl;
     }

     ~Derived() {
         std::cout << "~Derived" << std::endl;
     }

     void Init() {
         std::cout << "Derived::Init()" << std::endl;
     }
};

int main() {
   Base x; // calls Base::Init
   Derived y ; // calls Derived::Init
   return( 0 ) ;
}


I reworked your example to show off the memory leak problem that I mentioned.

In addition this led me to realize one problem that I didn't think of earlier,
namely that in the event of a failing constructor, the Initializer destructor
will be calling a virtual method on a non-existent object, invoking UB.

Here's the reworked code, just play with the macro symbols NO_INIT_CALL,
FAIL_CONSTRUCTOR and FAIL_INIT:

<code>
#include <iostream>
#include <stdexcept>
#include <stdlib.h>
using namespace std;

namespace g {
     int nObjectsAllocated = 0;
} // namespace g

class VirtualBase {
protected:
     class Initializer;
     friend class Initializer;

     class Initializer {
     public:

         Initializer() {
             cout << "Initializer" << endl;
             p = 0;
         }

         ~Initializer() {
             cout << "~Initializer" << endl;
             #ifndef NO_INIT_CALL
                 if (p)
                     p->Init(); // call the virtual function
             #endif
         }
         // might be private if VirtualBase is declared as friend...

         void Register(VirtualBase* b) const {
             p = b;
         }
     private:
         mutable VirtualBase* p;
         // private and not implemented
         Initializer(const Initializer&);
         void operator =(const Initializer&);
     };
public:

     VirtualBase(const Initializer& i) {
         cout << "VirtualBase" << endl;
         i.Register(this);
     }
private:
     virtual void Init() = 0;
     // will be called immediately after the constructor
     // of the most derived class
};

// This is the actual hierarchy

class Base : public virtual VirtualBase {
public:

     static void* operator new( size_t size )
     {
         cout << "Allocation" << endl;
         ++g::nObjectsAllocated;
         return ::operator new( size );
     }

     static void operator delete( void* p )
     {
         cout << "Deallocation" << endl;
         --g::nObjectsAllocated;
         return ::operator delete( p );
     }

     Base(const VirtualBase::Initializer& i = Initializer()) : VirtualBase(i) {
         cout << "Base" << endl;
         #ifdef FAIL_CONSTRUCTOR
             throw runtime_error( "Oops, `Base::Base` failed." );
         #endif
     }

     ~Base() {
         cout << "~Base" << endl;
     }

     void Init() {
         cout << "Base::Init()" << endl;
         #ifdef FAIL_INIT
             throw runtime_error( "Oops, `Init` failed." );
         #endif
     }
};

int main()
{
     int result = EXIT_FAILURE;
     try
     {
         Base* p = new Base; // calls Base::Init
         cout << endl;
         delete p;
         result = EXIT_SUCCESS;
     }
     catch( exception const& x )
     {
         cerr << "!" << x.what() << endl;
     }

     if( g::nObjectsAllocated > 0 )
     {
         cerr << "!Memory leak." << endl;
     }
     cout << "Finished." << endl;
     return result;
}
</code>

As you can see the scheme, at least in its current incarnation, is not very
exception-friendly: invoking UB, and leaking memory.

Can it be made exception safe?

Cheers & hth.,

- Alf

--
blog at <url: http://alfps.wordpress.com>

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