Re: C++ more efficient than C?

From:
peter koch <peter.koch.larsen@gmail.com>
Newsgroups:
comp.lang.c,comp.lang.c++
Date:
Wed, 9 Apr 2008 13:51:09 -0700 (PDT)
Message-ID:
<dd22333b-3dba-41cd-b6cc-4fd9d239a5e3@u36g2000prf.googlegroups.com>
On 9 Apr., 19:16, Diego Martins <jose.di...@gmail.com> wrote:

On Apr 9, 2:53 am, Richard Heathfield <r...@see.sig.invalid> wrote:

Juha Nieminen said:

Richard Heathfield wrote:

lbonaf...@yahoo.com said:

<snip>

And in C, there's absolutely no way to know who's fiddling around wi=

th

your struct members because you can't restrict access to them.


Wrong. Maybe *you* can't restrict access to them, but I can, and so c=

an

quite a few others in comp.lang.c. The technique is not difficult.


  I have always detested this kind of argument.


Let's see whether I can amend it to your liking.

"Maybe you can't, but we
who are better than you can",


Not what I meant. Mr lbonafide said that there's absolutely no way, so I=

presume he accepts that he can't do it, and that his inability to do it =

is

not in dispute. That doesn't mean I'm "better" than him. It does, howeve=

r,

appear to mean that I know something he doesn't - which is easily fixed,=

of course.

"it's quite easy",


Aye, it is. Sorry.

and then don't even
show this "easy" solution at all


See below.

(which usually involves ugly hacks and
jumping through completely unnecessary hoops).


Um, it's not /that/ ugly a hack, and I assure you I'll only jump through=

*necessary* hoops.

The technique involves a minimum of three files - the interface (.h), th=

e

implementation (.c, which you *don't release*), and the driver, which th=

e

user-programmer writes.

Here is our interface (which we ship):

#ifndef H_POINT
#define H_POINT 1

#include <limits.h>

#define POINT_INVALID INT_MIN

typedef struct point_ point;

point *point_make(int, int);
void point_destroy(point **);
int point_setx(point *, int);
int point_sety(point *, int);
int point_set(point *, int, int);
double point_diff(const point *, const point *);
#endif

The important point (if you'll forgive the word) is that the point type =

is

declared but *not* defined, so its members are not visible. More about
that shortly.

The totally unimportant point is that this is just an example, and so yo=

u

shouldn't expect to see a complete function suite here!

Implementation file (NOT shipped):

#include "point.h"

#include <stdlib.h>
#include <math.h>

struct point_
{
  int x;
  int y;

};

point *point_make(int x, int y)
{
  point *new = malloc(sizeof *new);
  if(new != NULL)
  {
    new->x = x;
    new->y = y;
  }
  return new;}

void point_destroy(point **old)
{
  if(old != NULL)
  {
    free(*old);
    *old = NULL;
  }

}

int point_setx(point *p, int x)
{
  int old = POINT_INVALID;

  if(p != NULL)
  {
    old = p->x;
    p->x = x;
  }
  return old;

}

int point_sety(point *p, int y)
{
  int old = POINT_INVALID;

  if(p != NULL)
  {
    old = p->y;
    p->y = y;
  }
  return old;

}

int point_set(point *p, int x, int y)
{
  int rc = POINT_INVALID;

  if(p != NULL)
  {
    rc = 0;
    p->x = x;
    p->y = y;
  }
  return rc;

}

double point_diff(const point *pa, const point *pb)
{
  double d = 0.0;

  if(pa != NULL && pb != NULL)
  {
    double xd = pa->x - pb->x;
    double yd = pa->y - pb->y;
    d = sqrt(xd * xd + yd * yd);
  }

  return d;

}

We don't ship this to the user. Instead, we compile it, put the resultin=

g

object code into a library, and ship the library.

Test driver:

#include "point.h"

#include <stdio.h>

int main(void)
{
  point *p1 = point_make(1, 1);
  if(p1 != NULL)
  {
    point *p2 = point_make(4, 5);
    if(p2 != NULL)
    {
      double d = point_diff(p1, p2);
      printf("The hypotenuse is %f\n", d);
      point_destroy(&p2);
    }
    point_destroy(&p1);
  }
  return 0;

}

This works. (Try it.)

The following test driver does *not* work:

#include "point.h"

#include <stdio.h>

int main(void)
{
  point *p1 = point_make(1, 1);
  size_t size = sizeof *p1; /* can't do this */
  point instance; /* can't do this either */

  instance.x = 42; /* or this! */

  if(p1 != NULL)
  {
    point *p2 = point_make(4, 5);
    if(p2 != NULL)
    {
      double d = point_diff(p1, p2);
      printf("The hypotenuse is %f\n", d);
      point_destroy(&p2);
    }
    point_destroy(&p1);
  }
  return 0;

}

When I compile this, I get the following errors:

driver.c: In function `main':
driver.c:8: dereferencing pointer to incomplete type
driver.c:9: storage size of `instance' isn't known

Thus, you *can* restrict access to members of a struct, QED.

  Reminds me of the C-hackers who insist that it's "easy" and "feasi=

ble"

to use dynamically bound "member functions" in structs, as if that
somehow made C as good as C++ (yet the big problem with that hack is
that each "member function" of the struct increases the size of the
struct, which in many cases is a completely useless waste and makes th=

at

struct larger and more inefficient).


<shrug> The "as if that somehow made C as good as C++" bit is mere flame=

bait. C and C++ are different languages with different goals and differe=

nt

user bases. To claim that one is "better" than another, without specifyi=

ng

in what way it is better and for whom, is to fail to understand that the=

re

are good reasons for having more than one programming language.

Whilst it /is/ not only feasible but even easy to use dynamically bound
member functions in structs, it is certainly true that this incurs an
overhead for the pointer in every instance of the struct, and this cost
should be considered when deciding whether or not to pursue this course.=

The way I resolve this myself is simple - either I'm going to be using a=

lot of structs, in which case they're probably going to be in some kind =

of

container, so I'll put the pointers in the container instead - which is
normally okay because all the structs in any given container are general=

ly

going to want to be processed in the same way), or I only have a few, in=

which case the overhead is no big deal.


VERY SIMPLE HUH?
verrryyy eaasyyyyyyy and nooooooooo boilerplaateeee

bah!

I always laugh to coders that loves to work for the computer
of course most of them does not have childs of wife or even a
girlfriend ;-)

computers should work to us. they are designed to do that :)

sorry for the ranting, but there are some things I can't admit today


Well... Richards code really is not at all difficult - very much like
the C++ pimpl idiom. So information CAN be hidden in C. Just not as
elegantly as in C++, as I'm sure we all agree.
I remember in my old days writing classes with virutal functions in C.
I thought it was so elegant. Not so anymore - but you can do a lot in
C if you want to.

/Peter

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