Re: Question on auto_ptr, Which function will call first?

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 4 Oct 2008 00:59:25 -0700 (PDT)
Message-ID:
<9be8effd-65b7-4007-ba2d-aec9a566135e@q9g2000hsb.googlegroups.com>
On Oct 3, 6:00 pm, asm23 <asmwarr...@gmail.com> wrote:

Hi, everyone, I'm studying the <<Thinking in C++>> volume Two.
In Chapter One, the example code : Auto_ptr.cpp
//-------------------------------------------------------
#include <memory>
#include <iostream>
#include <cstddef>
using namespace std;

class TraceHeap {
        int i;
public:
        static void* operator new(size_t siz) { //*****NOTE A
                void* p = ::operator new(siz);
                cout << "Allocating TraceHeap object on the heap "
                        << "at address " << p << endl;
                return p;
        }
        static void operator delete(void* p) {
                cout << "Deleting TraceHeap object at address "
                        << p << endl;
                ::operator delete(p);
        }
        TraceHeap(int i) //*******NOTE B
                : i(i)
        {
                ;
        }
        int getVal() const { return i; }
};

int main() {
        auto_ptr<TraceHeap> pMyObject(new TraceHeap(5));
        cout << pMyObject->getVal() << endl; // Prints 5
}
//------------------------------------------------------------------

My question is :

In My code: which code will be called first? The *NOTE A* or
*NOTE B* ? And Why?


NOTE A, obviously. The trivial reason is because that is what
the language requires. Of course, the reason the language
requires this is that it couldn't possibly work otherwise: you
have to allocate the memory for the object before you can
construct it.

I'm debugging through this code and found that *NOTE A* will called
first. Can someone explained it?


Think. What would it mean if NOTE B were called before NOTE A.

When I trace into the *new* function, the *siz* value is 4. I don't know
why it will be 4?


Because that's the size of a TraceHeap object on your machine.

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