Re: Dealing with a Diamond of Death

From:
Pete Becker <pete@versatilecoding.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 27 Oct 2008 18:17:08 -0400
Message-ID:
<2008102718170875249-pete@versatilecodingcom>
On 2008-10-27 18:08:43 -0400, Rocketmagnet <hugo.elias@virgin.net> said:

Hi all,

I have been kind of forced (honestly) into writing a class structure
which contains a Diamond of Death, and I'm not entirely sure what to
do about it.


I don't understand. Having a common virtual base class is sometimes an
appropriate design. Why do you call it a "Diamond of Death"?

  This is a simplified version of my class structure:


Simplified to the point of incorrectness, since the code in main
(that's what _tmain means, right?) refers to ENTITY but the nearest
thing here is entity.

class entity
{
public:
    entity() {}

    int a;
};

class item : public entity
{
public:
    item() {}

    int b;
};

class loop : public virtual item
{
public:
    loop() {}

    int c;
};

class path : public virtual item
{
public:
    path() {}

    int d;
};

class test : public path, public loop
{
public:
    test() {}

    int e;
};

int _tmain(int argc, _TCHAR* argv[])
{
    ENTITY *entity_test = new test();
    ENTITY *entity_loop = new loop();

    loop* l = (loop*)entity_loop; // cannot convert a 'ENTITY*' to a
'loop*'
                                   // conversion from a virtual base
class is implied


You need to use dynamic_cast here, and in order to do that, ENTITY or
entity, whichever is the real class, needs to have at least one virtual
function.

--
  Pete
Roundhouse Consulting, Ltd. (www.versatilecoding.com) Author of "The
Standard C++ Library Extensions: a Tutorial and Reference
(www.petebecker.com/tr1book)

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