Re: New C++ garbage collector

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 1 Nov 2010 12:12:33 -0700 (PDT)
Message-ID:
<36ac4e17-6383-442a-8f4d-8fa46ae2bca2@f33g2000yqh.googlegroups.com>
On Nov 1, 6:23 pm, Keith H Duggar <dug...@alum.mit.edu> wrote:

On Nov 1, 11:24 am, James Kanze <james.ka...@gmail.com> wrote:

Arbirary lifetime means that the lifetime of the object
depends on some external event: a request to a server,
a connection, the state of hardware, a specific user
interaction, etc. When that event occurs, the object's
lifetime must end. Regardless of whether there is
a shared_ptr floating around referring to it, or anything
else.


So in the program at the end of this post, the integer pointed
to by n has "arbitrary lifetime" correct? Since the user must
press 'y' to destroy it. And it would have exactly the same
"arbitrary lifetime" whether I used a naked pointer or
a smart_ptr instead of auto_ptr right?


You can create trivial and uninteresting cases, where the
arbitrary lifetime corresponds to a scope. In realistic cases,
that won't be the case.

So how is it the case that smart_ptr does not support objects
with arbitrary lifetime? Object lifetime is determined by the
/program logic/ as a whole not just the type of smart_pointer.


Object lifetime is should be determined by the program logic,
not by the presence or absence of some pointer to the object.
(For objects where lifetime is an issue.)

By the way, smart_ptr along with weak_ptr allows arbitrary
lifetime with multiple pointers that survive beyond the
controlling pointer(s) lifetime with error detection (in the
form of thrown exceptions) when a dangling weak_ptr is
dereferenced.


There are some applications where that can be made to work,
where you can hierarchize the navigation in some way. At a cost
of a lot of extra complexity and fragility. And it doesn't
always work.

Exactly the same level of protection from dangling pointers
(though not automated obviously) you would have in a gc system
that created "zombie" objects (by zeroing out memory or
whatever).

<code>
#include <iostream>
#include <memory>

int main ( )
{
   std::auto_ptr<int> n(new int(42)) ;
   while ( std::cin ) {
      char c = 0 ;
      std::cout << "destroy? : " ;
      std::cin >> c ;
      if ( c == 'y' ) {
         n.reset() ;
         break ;
      }
   }
   return 0 ;}
</code>


Replace auto_ptr with shared_ptr. Then make a copy of it in an
object somewhere. Continue operating after the break, handling
other commands.

Using smart pointers like this is a disaster waiting to happen.

--
James Kanze

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