Re: Templated array of templates specialized by array index

From:
Alex <Alexander.Zen@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 12 Oct 2008 08:20:36 -0700 (PDT)
Message-ID:
<40fbbe62-5364-4ae2-8c47-2cdeac27ef16@v16g2000prc.googlegroups.com>
On 10=D4 12=C8=D5, =C9=CF=CE=E711=CA=B103=B7=D6, npan...@gmail.com wrote:

On Oct 11, 4:41 pm, npan...@gmail.com wrote:

On Oct 11, 3:20 pm, Kai-Uwe Bux <jkherci...@gmx.net> wrote:

npan...@gmail.com wrote:

template <int I>
class Item
{
int X() { /*do default */ }
}

template <>
class Item<0>
{
int X() { /* do something special */ }
};

template <int N>
class Array
{
// The following obviously won't work
// How do I push this type of initialization to compile time???
Array()
{
for(int i=0; i<N; i++)
{
data[i] = Item<i>();
}
}

Item data[N];
}

int main()
{
Array<5> items;
/* do stuff with items */
return 0;
}


Based on your code:

template <int I>
struct Item {

  static
  void put ( int* where ) {
    Item<I-1>::put( where );
    where[I] = Item<I>::X();
  }

  static
  int X() {
    return ( Item<I-1>::X() + Item<I-2>::X() );
  }

};

template <>
struct Item<0> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::X();
  }

  static
  int X() {
    return ( 1 );
  }

};

template <>
struct Item<1> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::X();
    where[1] = Item<1>::X();
  }

  static
  int X() {
    return ( 1 );
  }

};

template < int N >
struct Array {

  Array() {
    Item<N-1>::put( data );
  }

  int data[N];

};

#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>

int main()
{
    Array<5> items;
    std::copy( items.data, items.data+5,
               std::ostream_iterator<int>( std::cout, "\n" ) );
    /* do stuff with items */
    return 0;

}

Note, however, that the computation is not really done at compile tim=

e since

the static functions are executed at runtime. The following fixes at =

least

that:

template <int I>
struct Item {

  static
  void put ( int* where ) {
    Item<I-1>::put( where );
    where[I] = Item<I>::value;
  }

  static int const value =
    Item<I-1>::value + Item<I-2>::value;

};

template <>
struct Item<0> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::value;
  }

  static int const value = 1;

};

template <>
struct Item<1> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::value;
    where[1] = Item<1>::value;
  }

  static int const value = 1;

};

template < int N >
struct Array {

  Array() {
    Item<N-1>::put( data );
  }

  int data[N];

};

#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>

int main()
{
    Array<5> items;
    std::copy( items.data, items.data+5,
               std::ostream_iterator<int>( std::cout, "\n" ) );
    /* do stuff with items */
    return 0;

}

The array itself is populated at runtime in the constructor of Array.=

 I

don't see a way to push that into compile time.

Best

Kai-Uwe Bux


Alright, so I'm getting a little closer and now I've at least got code
that compiles

struct Bar
{
    int X() { return -1; }

};

template <int I>
struct Foo : Bar {};

template <>
struct Foo<0>
{
    int X() { return 0; }

}

template <int N>
class Array
{
    Bar data[N];

}

int main()
{
    // Now I need to figure out how doing this ...
    Array<3> array1;

    // ... can essentially result in this
    Bar array2[3] = {Foo<0>(), Foo<1>(), Foo<2>()};

}


So after more experimentation and testing I've got this working and
the solution is pretty straight forward

struct Bar
{
    virtual int X() { return -1; }

};

template <int I>
struct Foo : Bar
{
     virtual int X() { return I; }

};

template <>
struct Foo<0> : Bar
{
    virtual int X() { return 50; }

};

template <int N>
class Array
{
public:
    Array() { Init(m_data); }

    Bar* operator[] (int i) { return m_data[i]; }

protected:
    friend class Array<N+1>;

    // Recursively initialize our array
    static void Init(Bar** data)
    {
        data[N] = new Foo<N>();
        Array<N-1>::Init(data);
    }

    Bar* m_data[N+1];

};

template <>
class Array<0>
{
protected:
    friend class Array<1>;

    // Stop the recursion
    static void Init(Bar** data)
    {
        data[0] = new Foo<0>();
    }

};

int main()
{
    Array<3> array;
    for (int i=0; i <= 3; i++)
    {
        printf("value: %d\n", array[i]->X());
    }

}

value: 50
value: 1
value: 2
value: 3- =D2=FE=B2=D8=B1=BB=D2=FD=D3=C3=CE=C4=D7=D6 -

- =CF=D4=CA=BE=D2=FD=D3=C3=B5=C4=CE=C4=D7=D6 -


Be more correct ,you should wirte as following
////////////
template <int I>
struct Foo : public Bar
{
     virtual int X() { return I; }
};

template <>
struct Foo<0> : public Bar
{
    virtual int X() { return 50; }

};
////////////

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