Re: to_derived virtual member function

From:
"P. Areias" <pedromiguelareias@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 11 Mar 2011 18:02:48 CST
Message-ID:
<daa7531d-a76f-4217-9dbe-0021acca504b@q14g2000vbf.googlegroups.com>
On Mar 10, 7:48 pm, Ulrich Eckhardt <ulrich.eckha...@dominolaser.com>
wrote:

Anyhow, you are then back to pretty much the
same syntax as a dynamic cast.


The problem does not occur in objective-c and I don't think it is
caused by the static typing of C++. Dynamic casts could be performed
by the compiler in the sense
that it could automatically insert a "dummy" virtual function in the
base class when a new derived class introduces a new virtual
function.

Since dynamic_casts cannot be used by the derived objects, I don't see
any other solution than to use the following base class (for values)
with ALL functions added and a smart pointer
to remove the burden of deletion (ptr is a reference-counted smart
pointer):

#pragma once
/* Macros to declare a value */
#define declare(V,T,N) basicvalue::value V=new T(N)
#define declareinclass(V) basicvalue::value V
#include <cassert>
#include <fstream>
#include <sstream>
#include <iostream>
#include <string>
#include <vector>
#include <memory>
#include <cstring>
#include "utils.hpp"
using namespace std;
/*
 * basicvalue type
 */
struct basicvalue
{
protected:
    virtual void bout(fstream&){}
    virtual void bin(fstream&){}
public:
    string name;
    typedef ptr<basicvalue> value;
    friend ostream& operator<<(ostream&out,basicvalue& rhs)
    {
        out<<rhs.name<<endl;
        rhs.stream_out(out);
        return(out);
    }
    friend istream& operator>>(istream&inp,basicvalue& rhs)
    {
        inp>>rhs.name;
        rhs.stream_in(inp);
        return(inp);
    }
    void binary_out(fstream& os)
    {
        write(os,name);
        bout(os);
    }
    void binary_in(fstream& is)
    {
        read(is,name);
        bin(is);
    }
    // Update this part as soon as new derived types are created
    /* This part lists the atribution operators for each derived
struct */
    virtual void operator=(const int&){}
    virtual void operator=(const string&){}
    virtual void operator=(const double&){}
    virtual void operator=(const bool&){}
    virtual void operator=(char*){}
    virtual void operator=(const vector<value >&){}
    /* Push stuff into vectors */
    virtual void push(const value&){}
    /* Gets stuff from vectors */
    virtual basicvalue& get(const string&){return *this;}
    /* Returns the size of vectors */
    virtual int size(){return(0);}
    /* Cloning operation */
    virtual basicvalue* clone(){return new basicvalue;}
    /* This part lists the cast operators */
    virtual operator int(){return int();}
    virtual operator double(){return double();}
    virtual operator string(){return string();}
    virtual operator bool(){return bool();}
    virtual operator vector<value>(){return(vector<value>());}
    /* Basic IO functions */
    virtual void stream_out(ostream&){}
    virtual void stream_in(istream&){}
    virtual ~basicvalue()
    {
        name.clear();
    }
    basicvalue(const string& othername=""):name(othername){}
};
struct Integer:basicvalue
{
private:
    int data;
public:
    Integer(const string& othername=""):data(0),basicvalue(othername)
{}
    basicvalue* clone()
    {
        basicvalue* tmp=new Integer(name);
        *tmp=data;
        return(tmp);
    }
    void operator=(const int& d)
    {
        data=d;
    }
    operator int()
    {
        return(data);
    }
    void stream_out(ostream & os)
    {
        os<<data;
    }
    void stream_in(istream & is)
    {
        is>>data;
    }
protected:
    void bout(fstream& os)
    {
        write(os,data);
    }
    void bin(fstream& is)
    {
        read(is,data);
    }
};

.......

struct Vector:basicvalue
{
private:
    map<string,value> data;
public:
    Vector(const string& othername=""):data(map<string,value

()),basicvalue(othername){}

    basicvalue* clone()
    {
        Vector* tmp=new Vector(name);
        tmp->data=data;
        return(tmp);
    }
    void operator=(const vector<value>& d)
    {
        data.clear ();
        for(vector<value>::const_iterator it=d.begin ();it!=d.end ();+
+it)
            data[(*it)->name]=*it;
    }
    void push(const value& d)
    {
        data[d->name]=d;
    }
    basicvalue& get(const string& othername)
    {
        return(*data[othername]);
    };
    int size()
    {
        return(data.size ());
    }
    operator map<string,value>()
    {
        return(data);
    }
    void stream_out(ostream & os)
    {
        os<<data.size()<<endl;
        for(map<string,value>::iterator it=data.begin();it!=data.end();
++it)
            os<<*(it->second)<<endl;
    }
    void stream_in(istream & is)
    {
        size_t temp;
        is>>temp;
        if(temp!=data.size())cerr<<"Wrong reading"<<endl;
        for(map<string,value>::iterator it=data.begin();it!=data.end();
++it)
            is>>*(it->second);
    }
    ~Vector()
    {
        data.clear ();
    }
protected:
    void bout(fstream & os)
    {
        size_t dim=data.size();
        write(os,dim);
        for(map<string,value>::iterator it=data.begin();it!=data.end();
++it)
            (it->second)->binary_out(os);
    }
    void bin(fstream & is)
    {
        size_t temp;
        read(is,temp);
        if(temp!=data.size())cerr<<"Wrong reading"<<endl;
        for(map<string,value>::iterator it=data.begin();it!=data.end();
++it)
            (it->second)->binary_in(is);
    }
};

Now the problem is the maintenance of the base class. Every time a new
derived class is added, new functions must be appended. ALL this
because C++ wants the programmer to "feel" the cost of a cast
everytime one is needed.

Am I missing something?

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