Re: Does binding to const-reference outperform copy-initialization from returned value?

From:
"Niels Dekker - no return address" <invalid@this.is.invalid>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 27 May 2009 11:58:00 +0200
Message-ID:
<eRGOZGr3JHA.240@TK2MSFTNGP06.phx.gbl>

 const Foo& constReference = GetFoo();
 const Foo constValue = GetFoo();
 constReference.VirtualFunc();
 constValue.VirtualFunc();

When calling the virtual function on the reference, I guess it will
use the VTable, while it won't do so on the copy-initialized value.


Igor Tandetnik wrote:

Not necessarily. It is clear that constReference can only be bound to an
instance of Foo here, and not any derived class. Optimizer could figure
this out and generate a direct (non-virtual) call. I don't know if it's
smart enough though, and I'm too lazy to test.


I just looked into the ASM output (compiled as "Release"). When VC++ 2008
SP1 compiles the following test as "Release", the compiler inlines
constValue.VirtualFunc(), but it doesn't inline
constReference.VirtualFunc(). Unfortunately...

  ////////////////////////////////////////
  class Foo
  {
  unsigned memberData;
  public:
    virtual int VirtualFunc() const;
  };

  int Foo::VirtualFunc() const
  {
    return 42;
  }

  Foo GetFoo()
  {
    return Foo();
  }

  int main(int, char**)
  {
    const Foo& constReference = GetFoo();
    const Foo constValue = GetFoo();
    int result1 = constReference.VirtualFunc();
    int result2 = constValue.VirtualFunc();
    return result1 + result2;
  }

  ////////////////////////////////////////

As shown by the ASM output:

  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  ; 222 : const Foo& constReference = GetFoo();
  ; 223 : const Foo constValue = GetFoo();
  ; 224 : int result1 = constReference.VirtualFunc();

   lea ecx, DWORD PTR _$S1$[esp+8]
   mov DWORD PTR _$S1$[esp+8], OFFSET ??_7Foo@@6B@
   call DWORD PTR ??_7Foo@@6B@

  ; 225 : int result2 = constValue.VirtualFunc();
  ; 226 : return result1 + result2;

   add eax, 42 ; 0000002a
  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

BTW, when I put a breakpoint inside VirtualFunc(), the debugger does indeed
get there, even in a Release build. In Debug mode, it gets there twice (for
both constReference and constValue), in Release mode, it gets there once
(only for constReference).

I guess there's an opportunity for further improvement of the optimizer of
Visual C++, right?

Kind regards, Niels
--
Niels Dekker
http://www.xs4all.nl/~nd/dekkerware
Scientific programmer at LKEB, Leiden University Medical Center

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