Re: Why you should never use a const& parameter to initialize a const& member variable!

From:
=?ISO-8859-1?Q?Daniel_Kr=FCgler?= <daniel.kruegler@googlemail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 3 Feb 2010 16:42:23 CST
Message-ID:
<cd3420b8-e34c-4fa8-bab2-8da21ead9dd0@f11g2000yqm.googlegroups.com>
On 3 Feb., 15:49, "Martin B." <0xCDCDC...@gmx.at> wrote:

myFAQ 0815 - Why you should never use a const& parameter to initialize a
const& member variable!

Today, once again, I shot myself in the foot. I thought I'd share this.

Rule: You must never use a const-reference parameter to a constructor to
initialize a const-reference member-variable.
Reason: const& parameters bind to temporaries. You do not want to track
temporaries!
Solution: Use a const* parameter

If you want a const& member variable in a class to reference something,
then it has to be initialized in the ctor. But you must not use a const&
parameter to the ctor to initialize the member, because this parameter
would bind to a temporary and then you would be tracking the temporary
instead of the original value.

Example demonstrating the issue:
--------------------------------
#include <iostream>
using namespace std;

class Bad {
        int const& tracker_;

public:
        explicit Bad(int const& to_track)
        : tracker_(to_track)
        { }

        void print() {
                cout << "bad tracker_ is: " << tracker_ << endl;
        }

};

class Better {
        int const& tracker_;

public:
        explicit Better(int const* to_track)
        : tracker_(*to_track)
        { }

        void print() {
                cout << "better tracker_ is: " << tracker_ << endl;
        }

};

int f() {
        static int i = 1;
        i += 5;
        return i;

}

int main()
{
        int t = 100;
        char c = 32;

        Bad a1( f() ); // compiles: bad
        // Better b1( &(f()) ); - compiler error: good

        Bad a2( c ); // compiles: bad
        // Better b2( &c ); - compiler error: good

        Bad a3( t );
        Better b3( &t );

        t = 166;
        c = 64;
        t = f();

        a1.print(); // May crash or just print 6 (or whatever)
        // b1.print();
        a2.print(); // May crash or just print 32
        // b2.print();
        a3.print(); // OK
        b3.print(); // OK

        return 0;}

--------------------------------


While I agree that this *can* cause a problem,
I still use references to const in examples
like yours - in C++03 you have to take care here.
I say so, because there are numerous places,
where this could cause problems - just remember
a call of the std::min or std::max functions.
If the compared objects are really large one's
I don't want to copy them, therefore I may want
to get the result by reference (to const) as well.

In C++0x there is a nice way of preventing the
problem you mention: Just add an overload of the
corresponding function which accepts an rvalue
reference of the type and define the function
as deleted:

class Bad {
         int const& tracker_;
public:
         explicit Bad(int const&&) = delete;
         explicit Bad(int const& to_track)
         : tracker_(to_track)
         { }

      [...]
};

HTH & Greetings from Bremen,

Daniel Kr?gler

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