Re: Inheritance question

From:
Andrea Crotti <andrea.crotti.0@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 26 Oct 2010 18:58:35 +0200
Message-ID:
<m1fwvsvqkk.fsf@ip1-201.halifax.rwth-aachen.de>
Victor Bazarov <v.bazarov@comcast.invalid> writes:

First I rephrase better the "problem":
I need to manipulate network data, and I was wondering what could be the
best design to create a general packet and its subclasses.

For example a beacon is a network packet with some specific
informations.
So should it BE a Packet where the "content" contains the additional
informations, or should it HAVE a PacketHeader?

Maybe the first one is better since many functions could be reused...

What's the size? Why don't you simply use 'vector<char>'?


Yes maybe vector is better then, that thing should just be a pointer.
Since internally for many functions I have to use a
char *buffer

I don't know if I have advantages using a vector here.
The size is also given to the constructor.
This would be Packet

--8<---------------cut here---------------start------------->8---
class Packet
{
private:
    char type;
    const char *buffer;
    size_t size;

protected:
    ostream& out;

public:
    Packet(ostream& out);
    Packet(ostream& out, char type, const char *buffer, int size);
    virtual void pack(char *buffer);
    friend ostream& operator<<(ostream& s, const Packet& c);
};
--8<---------------cut here---------------end--------------->8---

1. what does the "sizeof" return on a class exactly?


I meant, is it like doing the "sizeof" of a struct with the same fields
inside?
Or something more?

And by the way "sizeof(ostream&)" returns a huge value, so I guess it's
not the size of the reference but of the object itself (which makes
sense of course).

3. how would I pack the data?
    something like?

    void Packet::pack(const char *buffer) {
      memcpy($first_field, ...)


What's the third argument to memcpy? Not sure what '$firs_field'
is. Weird syntax if you ask me.


I meant the classical way in C to create big buffers, like (very stupid
 and wrong example...):

--8<---------------cut here---------------start------------->8---
 int x = 10; int y = 20;
 char buff[10];
 memcpy(buff, &x, sizeof(int));
 memcpy(buff + sizeof(int), &y, sizeof(int));
--8<---------------cut here---------------end--------------->8---

I guess in the end I stil have to do something like this, but I can
encapsulate it better.

"Sanity checks"?


Well checking if the "packet" fits in the buffer I give as input to the
function for example.

Given this beacon

--8<---------------cut here---------------start------------->8---
class Beacon : public Packet
{
private:
    wf_simtime_t timestamp; // timestamp of creation
    serial_t nr;
    serial_t snr;
    // can be done also since it has a 0-arguments constructor
    Node &sender;

public:
    Beacon(ostream& out);
    // Beacon(const Packet&);
    // virtual ~Beacon();
};
--8<---------------cut here---------------end--------------->8---

I don't find what should I have in the Beacon constructor to make also
the Packet constructor "happy"...

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