Temporary Class through Reference

From:
Nephi Immortal <immortalnephi@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 4 Feb 2013 21:03:23 -0800 (PST)
Message-ID:
<9fee6192-8903-4ebb-a3c6-4c8182e57d81@googlegroups.com>
I would like to demonstrate my code how Value class can use reference inste=
ad of value type. I may want to use helper class when two or more function=
s are connected together in one line such as F1().F2().F3()=85=85

I will put Value class in nested class later.

Unfortunately, I am unable to use standard operator+ and operator+= such =
as Value& operator+( Value const &left, Value const &right ). If I am goin=
g to use this function, then some local variables in main() will be modifie=
d because of reference.

I created Temporary class and I added it to Value class. The Temporary cla=
ss treats like value type to preserve original reference before it can be m=
odified inside operator= function.

Please check my code to see if I did anything correct. Please note that yo=
u may notice int Size in template. It is not used, but I will add it in so=
me functions when I plan to implement my own.

template< int Size >
class Value
{
private:
    class Temporary
    {
    private:
        int value;

    public:
        Temporary();
        Temporary( Temporary const& right );
        ~Temporary();

        typename Value< Size >::Temporary& operator=( typename Value< Siz=
e >::Temporary const& right );

        operator int () const;
        typename Value< Size >::Temporary& operator=( int const& value );

        int Get_Value() const;
        void Set_Value( int value );
    };

    int &value; // reference to local variable in main()

public:
    Value( int &value );
    Value( Value< Size > const& right );
    ~Value();

    Value< Size >& operator=( Value< Size > const& right );
    Value< Size >& operator=( Temporary const& right );

    operator int () const;
    Value< Size >& operator=( int const& value );

    int Get_Value() const;
    void Set_Value( int value );

    template< int Size >
    friend typename Value< Size >::Temporary operator+( typename Value< Siz=
e >::Temporary const left, Value< Size > const &right );

    template< int Size >
    friend typename Value< Size >::Temporary operator+( typename Value< Siz=
e >::Temporary const left, int const& right );

    template< int Size >
    friend typename Value< Size >::Temporary operator+( int const& left, ty=
pename Value< Size >::Temporary const right );

    template< int Size >
    friend typename Value< Size >::Temporary operator+( Value< Size > const=
& left, Value< Size > const& right );

    template< int Size >
    friend typename Value< Size >::Temporary operator+( Value< Size > const=
& left, int const& right );

    template< int Size >
    friend typename Value< Size >::Temporary operator+( int const& left, Va=
lue< Size > const& right );

    template< int Size >
    friend Value< Size > &operator+=( Value< Size > &left, Value< Size > =
const& right );

    template< int Size >
    friend Value< Size > &operator+=( Value< Size > &left, int const &rig=
ht );

    template< int Size >
    friend Value< Size > &operator+=( Value< Size > &left, typename Value=
< Size >::Temporary const right );
};

template< int Size >
Value< Size >::Temporary::Temporary()
{
}

template< int Size >
Value< Size >::Temporary::Temporary( Temporary const& right ) : value( righ=
t.value )
{
}

template< int Size >
Value< Size >::Temporary::~Temporary()
{
}

template< int Size >
typename Value< Size >::Temporary &Value< Size >::Temporary::operator=( t=
ypename Value< Size >::Temporary const &right )
{
    value = right.value;
    return *this;
}

template< int Size >
Value< Size >::Temporary::operator int () const
{
    return value;
}

template< int Size >
typename Value< Size >::Temporary& Value< Size >::Temporary::operator=( i=
nt const& value )
{
    this->value = value;
    return *this;
}

template< int Size >
int Value< Size >::Temporary::Get_Value() const
{
    return value;
}

template< int Size >
void Value< Size >::Temporary::Set_Value( int value )
{
    this->value = value;
}

template< int Size >
typename Value< Size >::Temporary operator+( typename Value< Size >::Tempor=
ary const left, Value< Size > const &right )
{
    typename Value< Size >::Temporary temp;
    temp.Set_Value( left.Get_Value() + right.Get_Value() );
    return temp;
}

template< int Size >
typename Value< Size >::Temporary operator+( typename Value< Size >::Tempor=
ary const left, int const& right )
{
    Temporary temp;
    temp.Set_Value( left.Get_Value() + right );
    return temp;
}

template< int Size >
typename Value< Size >::Temporary operator+( int const& left, typename Valu=
e< Size >::Temporary const right )
{
    Temporary temp;
    temp.Set_Value( left + right.Get_Value() );
    return temp;
}

template< int Size >
Value< Size >::Value( int &value ) : value( value )
{
}

template< int Size >
Value< Size >::Value( Value< Size > const& right ) : value( right.value )
{
}

template< int Size >
Value< Size >::~Value()
{
}

template< int Size >
Value< Size > &Value< Size >::operator=( Value< Size > const& right )
{
    value = right.value;
    return *this;
}

template< int Size >
Value< Size > &Value< Size >::operator=( typename Value< Size >::Temporar=
y const& right )
{
    value = right.Get_Value();
    return *this;
}

template< int Size >
Value< Size >::operator int () const
{
    return value;
}

template< int Size >
Value< Size >& Value< Size >::operator=( int const& value )
{
    this->value = value;
    return *this;
}

template< int Size >
int Value< Size >::Get_Value() const
{
    return value;
}

template< int Size >
void Value< Size >::Set_Value( int value )
{
    this->value = value;
}

template< int Size >
typename Value< Size >::Temporary operator+( Value< Size > const& left, Val=
ue< Size > const& right )
{
    typename Value< Size >::Temporary temp;
    temp.Set_Value( left.Get_Value() + right.Get_Value() );
    return temp;
}

template< int Size >
typename Value< Size >::Temporary operator+( Value< Size > const& left, int=
 const& right )
{
    typename Value< Size >::Temporary temp;
    temp.Set_Value( left.Get_Value() + right );
    return temp;
}

template< int Size >
typename Value< Size >::Temporary operator+( int const& left, Value< Size >=
 const& right )
{
    typename Value< Size >::Temporary temp;
    temp.Set_Value(left + right.Get_Value() );
    return temp;
}

template< int Size >
Value< Size > &operator+=( Value< Size > &left, Value< Size > const& righ=
t )
{
    left.Set_Value( left.Get_Value() + right.Get_Value() );
    return left;
}

template< int Size >
Value< Size > &operator+=( Value< Size > &left, int const &right )
{
    left.Set_Value( left.Get_Value() + right );
    return left;
}

template< int Size >
Value< Size > &operator+=( Value< Size > &left, typename Value< Size >::T=
emporary const right )
{
    left.Set_Value( left.Get_Value() + right.Get_Value() );
    return left;
}

int main()
{
    int b1 = 1;
    int b2 = 2;
    int b3 = 4;
    int b4 = 8;

    Value< 1 > a1( b1 );
    Value< 1 > a2( b2 );
    Value< 1 > a3( b3 );
    Value< 1 > a4( b4 );

    a1 = a2 + a3 + a4; a1 = 1;
    a1 = a2 + a3 + 8; a1 = 1;
    a1 = a2 + 4 + a4; a1 = 1;
    a1 = a2 + 4 + 8; a1 = 1;
    a1 = 2 + a3 + a4; a1 = 1;
    a1 = 2 + a3 + 8; a1 = 1;
    a1 = 2 + 4 + a4; a1 = 1;
    a1 = 2 + 4 + 8; a1 = 1;

    a1 += a2 + a3 + a4; a1 = 1;
    a1 += a2 + a3 + 8; a1 = 1;
    a1 += a2 + 4 + a4; a1 = 1;
    a1 += a2 + 4 + 8; a1 = 1;
    a1 += 2 + a3 + a4; a1 = 1;
    a1 += 2 + a3 + 8; a1 = 1;
    a1 += 2 + 4 + a4; a1 = 1;
    a1 += 2 + 4 + 8; a1 = 1;

    a1 += a2; a1 = 1;
    a1 += 1; a1 = 1;

    return 0;
}

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