Re: Temporary Class through Reference

From:
Nephi Immortal <immortalnephi@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 7 Feb 2013 12:50:36 -0800 (PST)
Message-ID:
<b8790c67-85e3-409e-9569-a691c9883eff@googlegroups.com>
On Monday, February 4, 2013 11:03:23 PM UTC-6, Nephi Immortal wrote:

I would like to demonstrate my code how Value class can use reference ins=

tead of value type. I may want to use helper class when two or more functi=
ons are connected together in one line such as F1().F2().F3()=85=85

 
 
 
I will put Value class in nested class later.
 
 
 
Unfortunately, I am unable to use standard operator+ and operator+= suc=

h as Value& operator+( Value const &left, Value const &right ). If I am go=
ing to use this function, then some local variables in main() will be modif=
ied because of reference.

 
 
 
I created Temporary class and I added it to Value class. The Temporary c=

lass treats like value type to preserve original reference before it can be=
 modified inside operator= function.

 
 
 
Please check my code to see if I did anything correct. Please note that =

you may notice int Size in template. It is not used, but I will add it in =
some functions when I plan to implement my own.

Didn't you comment to say if my code is safe?

 
 
 
template< int Size >
 
class Value
 
{
 
private:
 
    class Temporary
 
    {
 
    private:
 
        int value;
 
 
 
    public:
 
        Temporary();
 
        Temporary( Temporary const& right );
 
        ~Temporary();
 
 
 
        typename Value< Size >::Temporary& operator=( typename Value< S=

ize >::Temporary const& right );

 
 
 
        operator int () const;
 
        typename Value< Size >::Temporary& operator=( int const& value =

);

 
 
 
        int Get_Value() const;
 
        void Set_Value( int value );
 
    };
 
 
 
    int &value; // reference to local variable in main()
 
 
 
public:
 
    Value( int &value );
 
    Value( Value< Size > const& right );
 
    ~Value();
 
 
 
    Value< Size >& operator=( Value< Size > const& right );
 
    Value< Size >& operator=( Temporary const& right );
 
 
 
    operator int () const;
 
    Value< Size >& operator=( int const& value );
 
 
 
    int Get_Value() const;
 
    void Set_Value( int value );
 
 
 
    template< int Size >
 
    friend typename Value< Size >::Temporary operator+( typename Value< S=

ize >::Temporary const left, Value< Size > const &right );

 
 
 
    template< int Size >
 
    friend typename Value< Size >::Temporary operator+( typename Value< S=

ize >::Temporary const left, int const& right );

 
 
 
    template< int Size >
 
    friend typename Value< Size >::Temporary operator+( int const& left, =

typename Value< Size >::Temporary const right );

 
 
 
    template< int Size >
 
    friend typename Value< Size >::Temporary operator+( Value< Size > con=

st& left, Value< Size > const& right );

 
 
 
    template< int Size >
 
    friend typename Value< Size >::Temporary operator+( Value< Size > con=

st& left, int const& right );

 
 
 
    template< int Size >
 
    friend typename Value< Size >::Temporary operator+( int const& left, =

Value< Size > const& right );

 
 
 
    template< int Size >
 
    friend Value< Size > &operator+=( Value< Size > &left, Value< Size =
const& right );
 
 
 
    template< int Size >
 
    friend Value< Size > &operator+=( Value< Size > &left, int const &r=

ight );

 
 
 
    template< int Size >
 
    friend Value< Size > &operator+=( Value< Size > &left, typename Val=

ue< Size >::Temporary const right );

 
};
 
 
 
template< int Size >
 
Value< Size >::Temporary::Temporary()
 
{
 
}
 
 
 
template< int Size >
 
Value< Size >::Temporary::Temporary( Temporary const& right ) : value( ri=

ght.value )

 
{
 
}
 
 
 
template< int Size >
 
Value< Size >::Temporary::~Temporary()
 
{
 
}
 
 
 
template< int Size >
 
typename Value< Size >::Temporary &Value< Size >::Temporary::operator=(=

 typename Value< Size >::Temporary const &right )

 
{
 
    value = right.value;
 
    return *this;
 
}
 
 
 
template< int Size >
 
Value< Size >::Temporary::operator int () const
 
{
 
    return value;
 
}
 
 
 
template< int Size >
 
typename Value< Size >::Temporary& Value< Size >::Temporary::operator=(=

 int const& value )

 
{
 
    this->value = value;
 
    return *this;
 
}
 
 
 
template< int Size >
 
int Value< Size >::Temporary::Get_Value() const
 
{
 
    return value;
 
}
 
 
 
template< int Size >
 
void Value< Size >::Temporary::Set_Value( int value )
 
{
 
    this->value = value;
 
}
 
 
 
template< int Size >
 
typename Value< Size >::Temporary operator+( typename Value< Size >::Temp=

orary const left, Value< Size > const &right )

 
{
 
    typename Value< Size >::Temporary temp;
 
    temp.Set_Value( left.Get_Value() + right.Get_Value() );
 
    return temp;
 
}
 
 
 
template< int Size >
 
typename Value< Size >::Temporary operator+( typename Value< Size >::Temp=

orary const left, int const& right )

 
{
 
    Temporary temp;
 
    temp.Set_Value( left.Get_Value() + right );
 
    return temp;
 
}
 
 
 
template< int Size >
 
typename Value< Size >::Temporary operator+( int const& left, typename Va=

lue< Size >::Temporary const right )

 
{
 
    Temporary temp;
 
    temp.Set_Value( left + right.Get_Value() );
 
    return temp;
 
}
 
 
 
template< int Size >
 
Value< Size >::Value( int &value ) : value( value )
 
{
 
}
 
 
 
template< int Size >
 
Value< Size >::Value( Value< Size > const& right ) : value( right.value )
 
{
 
}
 
 
 
template< int Size >
 
Value< Size >::~Value()
 
{
 
}
 
 
 
template< int Size >
 
Value< Size > &Value< Size >::operator=( Value< Size > const& right )
 
{
 
    value = right.value;
 
    return *this;
 
}
 
 
 
template< int Size >
 
Value< Size > &Value< Size >::operator=( typename Value< Size >::Tempor=

ary const& right )

 
{
 
    value = right.Get_Value();
 
    return *this;
 
}
 
 
 
template< int Size >
 
Value< Size >::operator int () const
 
{
 
    return value;
 
}
 
 
 
template< int Size >
 
Value< Size >& Value< Size >::operator=( int const& value )
 
{
 
    this->value = value;
 
    return *this;
 
}
 
 
 
template< int Size >
 
int Value< Size >::Get_Value() const
 
{
 
    return value;
 
}
 
 
 
template< int Size >
 
void Value< Size >::Set_Value( int value )
 
{
 
    this->value = value;
 
}
 
 
 
template< int Size >
 
typename Value< Size >::Temporary operator+( Value< Size > const& left, V=

alue< Size > const& right )

 
{
 
    typename Value< Size >::Temporary temp;
 
    temp.Set_Value( left.Get_Value() + right.Get_Value() );
 
    return temp;
 
}
 
 
 
template< int Size >
 
typename Value< Size >::Temporary operator+( Value< Size > const& left, i=

nt const& right )

 
{
 
    typename Value< Size >::Temporary temp;
 
    temp.Set_Value( left.Get_Value() + right );
 
    return temp;
 
}
 
 
 
template< int Size >
 
typename Value< Size >::Temporary operator+( int const& left, Value< Size=

 > const& right )

 
{
 
    typename Value< Size >::Temporary temp;
 
    temp.Set_Value(left + right.Get_Value() );
 
    return temp;
 
}
 
 
 
template< int Size >
 
Value< Size > &operator+=( Value< Size > &left, Value< Size > const& ri=

ght )

 
{
 
    left.Set_Value( left.Get_Value() + right.Get_Value() );
 
    return left;
 
}
 
 
 
template< int Size >
 
Value< Size > &operator+=( Value< Size > &left, int const &right )
 
{
 
    left.Set_Value( left.Get_Value() + right );
 
    return left;
 
}
 
 
 
template< int Size >
 
Value< Size > &operator+=( Value< Size > &left, typename Value< Size >:=

:Temporary const right )

 
{
 
    left.Set_Value( left.Get_Value() + right.Get_Value() );
 
    return left;
 
}
 
 
 
 
 
int main()
 
{
 
    int b1 = 1;
 
    int b2 = 2;
 
    int b3 = 4;
 
    int b4 = 8;
 
 
 
    Value< 1 > a1( b1 );
 
    Value< 1 > a2( b2 );
 
    Value< 1 > a3( b3 );
 
    Value< 1 > a4( b4 );
 
 
 
    a1 = a2 + a3 + a4; a1 = 1;
 
    a1 = a2 + a3 + 8; a1 = 1;
 
    a1 = a2 + 4 + a4; a1 = 1;
 
    a1 = a2 + 4 + 8; a1 = 1;
 
    a1 = 2 + a3 + a4; a1 = 1;
 
    a1 = 2 + a3 + 8; a1 = 1;
 
    a1 = 2 + 4 + a4; a1 = 1;
 
    a1 = 2 + 4 + 8; a1 = 1;
 
 
 
    a1 += a2 + a3 + a4; a1 = 1;
 
    a1 += a2 + a3 + 8; a1 = 1;
 
    a1 += a2 + 4 + a4; a1 = 1;
 
    a1 += a2 + 4 + 8; a1 = 1;
 
    a1 += 2 + a3 + a4; a1 = 1;
 
    a1 += 2 + a3 + 8; a1 = 1;
 
    a1 += 2 + 4 + a4; a1 = 1;
 
    a1 += 2 + 4 + 8; a1 = 1;
 
 
 
    a1 += a2; a1 = 1;
 
    a1 += 1; a1 = 1;
 
 
 
    return 0;
 
}

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