Re: Using a macro to simplify implementing non-const methods in terms of const overload

From:
"Chris Morley" <chris.morley@lineone.net>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 27 Aug 2009 07:09:50 CST
Message-ID:
<4a965cfe$0$2538$da0feed9@news.zen.co.uk>

class foo
{
public:
  std::string& bar() {return bar_;}
  const std::string& bar() const {return bar();}
private:
  std::string bar_;
};


It compiles. But it doesn't do what you think. It's an infinite
recursion. You get the behaviour you want by writing


Yeah sorry, FAIL! VS2008 would have given me a compile time warning had I
thought before typing.

   class foo
   {
   public:
     std::string& bar() {return bar_;}

     const std::string& bar() const
     {
       return const_cast<foo*>(this)->bar();
     }
   private:
     std::string bar_;
   };


^ This _is_ what I intended.

But that's really a very bad idea because
(*) it's easier to accidentally violate const correctness
(*) if you accidentally modify something in the non-const version
    of bar() you will invoke undefined behaviour in cases like

   const foo f; // f is really const!
   f.bar(); // Ooops!


I'm not sure it is all that bad because you'd only want such a construct in
a situation where you are doing something trivial like returning a
reference/pointer to a structure/class. Perhaps you have a usage counter but
otherwise the non-const version would be as trivial as "return x;". More
complexity with different requirements for const & non-const function
version should hint that they need different function names.

Here is a slightly less trivial but still similar complete program.

#include "stdio.h"
#include <string>
#include <vector>

struct Thing {
  Thing() : k(0), s("init") {}
  int k;
  std::string s;
};

class foo {
public:
  foo() : _Count(0) {_V.resize(3);}

  Thing& bar(int n) {++_Count; return _V[n];}
  const Thing& bar(int n) const {return const_cast<foo*>(this)->bar(n);}

  void Display() const
  {
   printf("count=%d\n",_Count);
   for (std::vector<Thing>::size_type i=0;i<_V.size();i++) printf("%d: k=%d,
s=%s\n",i,_V[i].k,_V[i].s.c_str());
  }

private:
  std::vector<Thing> _V;
  int _Count;
};

int main(int argc, char* argv[])
{
  const foo t;

  t.Display();

  const Thing& thing1=t.bar(1);

  t.Display();

// lets force a cast just because we can
  Thing& thing2 = const_cast<foo*>(&t)->bar(2);
  thing2.s="oops?";

  t.Display();
}

I don't see the problem or the UB - seriously please tell me if there is a
problem here. It behaves as intended with VS2008 & GCC even the forced
removal of the const. Can you give me a realistic example of the "oops" with
casting through to the non-const bar()?

Regards,
Chris

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