Re: Using a macro to simplify implementing non-const methods in terms of const overload

From:
Bart van Ingen Schenau <bart@ingen.ddns.info>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 27 Aug 2009 15:41:15 CST
Message-ID:
<2047934.6GMIcojqen@ingen.ddns.info>
Chris Morley wrote:

   class foo
   {
   public:
     std::string& bar() {return bar_;}

     const std::string& bar() const
     {
       return const_cast<foo*>(this)->bar();
     }
   private:
     std::string bar_;
   };


^ This _is_ what I intended.

But that's really a very bad idea because
(*) it's easier to accidentally violate const correctness
(*) if you accidentally modify something in the non-const version
    of bar() you will invoke undefined behaviour in cases like

   const foo f; // f is really const!
   f.bar(); // Ooops!


I'm not sure it is all that bad because you'd only want such a
construct in a situation where you are doing something trivial like
returning a reference/pointer to a structure/class.


No matter how trivial the code, applying a const_cast<Foo*> to an object
defined as 'const Foo bar;' already lands you in the land of UB.
After that point, whatever the compiler does to your code, it is correct
by definition.

Perhaps you have a
usage counter but otherwise the non-const version would be as trivial
as "return x;". More complexity with different requirements for const
& non-const function version should hint that they need different
function names.

Here is a slightly less trivial but still similar complete program.

#include "stdio.h"
#include <string>
#include <vector>

struct Thing {
  Thing() : k(0), s("init") {}
  int k;
  std::string s;
};

class foo {
public:
  foo() : _Count(0) {_V.resize(3);}

  Thing& bar(int n) {++_Count; return _V[n];}
  const Thing& bar(int n) const {return
  const_cast<foo*>(this)->bar(n);}

  void Display() const
  {
   printf("count=%d\n",_Count);
   for (std::vector<Thing>::size_type i=0;i<_V.size();i++) printf("%d:
   k=%d,
s=%s\n",i,_V[i].k,_V[i].s.c_str());
  }

private:
  std::vector<Thing> _V;
  int _Count;
};

int main(int argc, char* argv[])
{
  const foo t;


The compiler is fully within its right to mark the memory page that
contains the object t as being read-only. If it chooses to do so, any
usage of the function foo:bar() will most likely result in a crash.
And even if it does not choose to make t physically read-only, the
compiler can do whatever it wants when you cast away the constness.

  t.Display();

  const Thing& thing1=t.bar(1);

  t.Display();

// lets force a cast just because we can
  Thing& thing2 = const_cast<foo*>(&t)->bar(2);
  thing2.s="oops?";

  t.Display();
}

I don't see the problem or the UB - seriously please tell me if there
is a problem here. It behaves as intended with VS2008 & GCC even the
forced removal of the const.


That is the biggest problem with most instances of UB: The compilers do
not diagnose it and in small test programs they seem to give sensible
results.

Can you give me a realistic example of
the "oops" with casting through to the non-const bar()?


When used with a compiler that targets really memory-constrained
devices, it is not unreasonable to expect that t will be allocated in
ROM, which, depending on the hardware layout, may cause very bizarre
effects when calling foo::bar.

Regards,
Chris


Bart v Ingen Schenau
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