Re: pointer to a vector

From:
Jorgen Grahn <grahn+nntp@snipabacken.se>
Newsgroups:
comp.lang.c++
Date:
12 Feb 2014 20:12:49 GMT
Message-ID:
<slrnlfnle0.81f.grahn+nntp@frailea.sa.invalid>
On Wed, 2014-02-12, A wrote:

There are 2 vectors each one having a structure

struct MyStruct
    {
    int a;
    std::string b;
    }

std::vector<MyStruct> v1;
std::vector<MyStruct> v2;

Now I want a pointer to which one I will use... v1 or v2

std::vector<MyStruct> *v = (condition)? &v1 : &v2;


You don't need a pointer below -- a reference would have worked just
as well, and the syntax would have been cleaner.

Finally I access it using:

for (unsigned i = 0; i < v->size(); i++)
   {
   v->operator[](i).a = i + 1;
   }

My lack of understanding here is:

a) does the above *v needs to be deleted? Isn't it just a pointer variable?


No, and yes. You haven't done 'new', so you're not responsible for
doing 'delete'. BTW, both of those are rarely needed in modern code
-- if you use them a lot you're probably doing something wrong.

Or it works differently when it points to a vector? Just to be clear, I
don't actually need to delete v1 or v2. I just need to cleanup *v if
required.


No cleanup required. But I don't really understand what you're trying
to say ...

b) what's the heap or stack or difference or advantage of them in relation
to the above?


I don't understand that question. Please rephrase.

/Jorgen

--
  // Jorgen Grahn <grahn@ Oo o. . .
\X/ snipabacken.se> O o .

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