Re: Bit-Pattern of Representation of Objects
* Robbie Hatley:
I was struggling to come up with a way to discern the actual
bit patterns of the representations of C++ objects (esp.
objects of small built-in types), and I came up with the
following mess. But I'm wondering, is there an easier way
to do this? This seems so klunky.
#include <iostream>
#include <cmath>
template<typename T>
void Binary(T const & object)
{
size_t size = 8 * sizeof(object); // Size of object in bits.
Use CHAR_BITS or whatever it's called: a byte isn't necessarily 8 bits.
unsigned long long int mask =
C++ does not have a 'long long' type, yet.
static_cast<unsigned long long int>
(pow(2.0, static_cast<double>(size - 1)) + 0.1);
Use left shift operator.
unsigned long long int pattern =
*reinterpret_cast<const unsigned long long int*>(&object);
You don't know that sizeopf(object) <= sizeof(long long).
for( ; mask > 0 ; mask >>= 1)
{
if(pattern & mask) std::cout << "1";
else std::cout << "0";
std::cout << !!(pattern & mask);
}
std::cout << std::endl;
return;
Unnecessary 'return'.
}
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