Re: Why doesn't the class/object keep its internal data properly when returned from function?

From:
=?UTF-8?B?RXJpayBXaWtzdHLDtm0=?= <Erik-wikstrom@telia.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 28 Apr 2008 16:48:22 GMT
Message-ID:
<qdnRj.6682$R_4.5358@newsb.telia.net>
On 2008-04-28 17:48, Rob wrote:

I have a vector of a class type and when I create an object inside a
function and return that and add it to the vector, it doesn't properly
keep the data inside it. So I have a few questions:

1. Is this because it loses scope since it wasn't created with "new"?


No, it is probably because you have not implemented the copy-constructor
correctly, but without seeing the code it is impossible to tell.

2. If I do create it with new, but the vector holds objects not
pointers, will the vector's "delete" operator function still handle
deleting all those pointers?


No, and especially not if you return a copy of the new object and then
looses all references to it (like you do below).

CODE 1:

//Doing without "new"

SomeClass create(string name)
{
     return SomeClass( name );
}

int main()
{
     std::vector<SomeClass> p;
     p.push_back( create( "Fred" ) );
}

CODE 2:

//Doing with "new"

SomeClass create(string name)
{
     return *( new SomeClass( name ) );
}


This creates a copy of the "newed" object which is then returned, the
"newed" object is then lost (since you have no pointers to it) which
means you are leaking memory.

--
Erik Wikstr??m

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