Re: STL and finding objects by name

From:
Lance Diduck <lancediduck@nyc.rr.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 4 Apr 2008 13:25:41 CST
Message-ID:
<4d2aded6-41b2-4d97-961f-5dac51104ac4@c65g2000hsa.googlegroups.com>
On Apr 4, 9:37 am, Matthew Bucknall <m...@mattbucknall.com> wrote:

Hello,

Apologies if the answer to this is obvious, I have spent quite some time
trying to come up with a solution. I would like to use some sorted STL
container (maybe a set ?) to hold a bunch of named objects, that is,
objects that posses their own name. I then want to search for objects in
the container by name. Here is an example:

class Thing
{
        public:

        Thing(const std::string& name):
                m_name(name)
        {}

        std::string get_name() const { return m_name; }

        bool operator< (const Thing& rhs) const
        {
                return m_name < rhs.m_name;
        }

        private:

        const std::string m_name;

};

std::set<Thing> things;

std::set<Thing>::iterator find_thing(const std::string& name)
{
        // this won't work of course, but this hopefully illustrates
        // what I want to do

        return things.find(name);

}

My question is, how can named objects (such as Thing) be stored in an
STL container such that they can then be efficiently found by name?
Note, I want named objects to have direct access to their name so
storing objects in a std::map<std::string, Thing> is no good IMHO
because items contained in the map don't have access to their keys.

Regards,
Matt.

Actually the answer is far from obvious. And actually your code works
as is.
I think what you wanted to say was "How to I make a container of Thing
sorted by the name of Thing, without having to replicate the name for
each entry, nor having to create a Thing object to search by?"
There is no direct answer. My solution uses a level of indirection:
class Thing
{
public:
explicit Thing(const std::string& name):
         m_name(name)
{}
std::string get_name() const { return m_name; }
private:
std::string m_name;
//lots more stuff....
friend struct ThingWrapper;
};
typedef boost::shared_ptr<Thing> ThingPtr;

struct ThingWrapper{
ThingWrapper(std::string const& arg):m_name(arg){}
ThingWrapper(ThingPtr const& arg):m_thing(arg){}
bool operator< ( ThingWrapper const& rhs) const
{
if(m_thing )
    if(rhs.m_thing)
        return m_thing->m_name < rhs.m_thing->m_name;
    else
        return m_thing->m_name < rhs.m_name;
return m_name<rhs.m_name;
}
std::string get_name()const{
    if(m_thing)return m_thing->m_name;
    return m_name;
}
ThingPtr get_thing()const{
    return m_thing;
}
private:
std::string m_name;
ThingPtr m_thing;

};
std::set<ThingWrapper> things;

ThingPtr find_thing(const std::string& name)
{
    std::set<ThingWrapper>::iterator f
        =things.find(ThingWrapper(name));
    if(f!=things.end())return f->get_thing();
    return ThingPtr();
}
void foo(){
    ThingPtr tmp(new Thing("C++"));
    things.insert(ThingWrapper(tmp));
    things.insert(ThingWrapper(ThingPtr(new Thing("Java"))));
    things.insert(ThingWrapper(ThingPtr(new Thing("Ruby"))));
    things.insert(ThingWrapper(ThingPtr(new Thing("Erlang"))));
    ThingPtr tmp2=find_thing("C++");

    assert(tmp->get_name()==tmp2.get_name());
}

So what is really being searched and sorted are ThingWrappers, and it
know when there is just a string or the full object.
Lance

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