Re: Is a function argument an implicit cast?

From:
DeMarcus <use_my_alias_here@hotmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 03 Mar 2010 15:15:38 +0100
Message-ID:
<4b8e6f10$0$273$14726298@news.sunsite.dk>
Michael Doubez wrote:

On 3 mar, 12:48, DeMarcus <use_my_alias_h...@hotmail.com> wrote:

Hi.

I need to store pointers as void* to be able to check that an
(semi-arbitrary) object cannot be used twice.

It looks like this.

template<typename T>
class BaseClass
{
    T t;

};

std::set<const void*> checklist;

template<typename T>
bool testAndSet( const BaseClass<T>& object )
{
    // Insert object into set, if already inserted, return false.
    return checklist.insert( &object ).second;

}

int main()
{
    BaseClass<int> intClass;
    assert( testAndSet( intClass ) && "Should not fail" );
    assert( testAndSet( intClass ) && "Should fail" );

}

Regarding the conversion to const void* when inserting into the set,
this must be safe, right?


Yes. It is safe.

Since everything that comes into testAndSet()
are implicitly cast to BaseClass<T> the void* must always be the same
for any single object.


It will be the same for any single address. This is equivalent to a
reinterpret_cast<void*>().

If you want it to be the same for any single object, you must use a
dynamic_cast<void*>(). You will the have a pointer on the most derived
underlying object.

In a previous post Alf P. Steinbach showed the following problem.

struct A
{
    int a;

};

struct B : A
{
    virtual ~B() {}
    int b;

};

int main()
{
    B* p1 = new B;
    A* p2 = p1;
    void* pv1 = p1;
    void* pv2 = p2;
    assert( pv1 == pv2 && "Fails!" );

}

But isn't my example safe from that since I do an implicit cast in the
function argument, similar to doing the following.

int main()
{
    B* p1 = new B;
    A* p2 = p1;
    void* pv1 = static_cast<A*>(p1);
    void* pv2 = static_cast<A*>(p2);
    assert( pv1 == pv2 && "Should be ok" );

}

Am I correct about this assumption? Does it say in the standard that two
different pointers to the same object will always be identical after an
implicit cast through a function call like my testAndSet example above?


If you are guaranteed that you have only one ancestor, yes but see the
problem:

struct A
{
    int a;
};

struct B : A
{
    virtual ~B() {}
    int b;
};

struct C : A
{
    virtual ~C() {}
    int c;
};

struct D : B, C
{
    virtual ~D() {}
    int d;
};

main()
{
    C* p1 = new C;
    A* p2 = p1;
    B* p3 = p1;
    void* pv1 = static_cast<A*>(p2);
    void* pv2 = static_cast<A*>(p3);
    assert( pv1 == pv2 && "Should Fail" );
}

--
Michael


B* p3 = p1; will give a compiler error, which is fine.
I guess you meant the following.

main()
{
    D* p1 = new D; // <-- D instead
    C* p2 = p1;
    B* p3 = p1;
    void* pv1 = static_cast<A*>(p2);
    void* pv2 = static_cast<A*>(p3);
    assert( pv1 == pv2 && "Should Fail" );
}

What does the standard say about such cast?

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