Re: Alternative STL Structure?

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 29 Nov 2010 09:38:44 -0800 (PST)
Message-ID:
<278d307f-721a-453d-a36d-4a0903e6ca33@d8g2000yqf.googlegroups.com>
On Nov 25, 5:45 pm, mrc2...@cox.net (Mike Copeland) wrote:

   I have the following data structure that is currently processed by an
STL map.
   Although it currently works for most storage and retrieval, I have
need to process the data in different orders than the map key (teamName,
teamTypeCode). Knowing that I can't "resort" the data in an STL map, is
there another STL structure that I could use to store, sort, retrieve
and process the data defined in this structure? TIA
   (Please don't criticize my naming conventions - I'm old and I prefer
this nomenclature...)

struct TEAMMAPTYPE
{ // Team Ids, Names
    string teamCode; // Team Code (map key)
    string teamName; // Team's Name
    bool isAdded; // Added flag
    char teamTypeCode; // Team type Code
    int teamMembers1; // Count of Team Members-1
    int teamMembers2; // Count of Team Members-2} extern teamWork; // storage for Team info

typedef map<string, TEAMMAPTYPE> TEAMS;
    TEAMS teamMap;
    map<string, TEAMMAPTYPE>::iterator teamIt;


In addition to the other suggestions... Have you considered
using several std::set<TEAMMAPTYPE*,Compare>, with different
Compare?

--
James Kanze

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