Re: Question about singleton class design for tracing

From:
Stephen Torri <storri@torri.org>
Newsgroups:
comp.lang.c++
Date:
Thu, 24 May 2007 18:38:27 GMT
Message-ID:
<DYk5i.26$dS2.1@newsfe02.lga>
On Thu, 24 May 2007 02:36:44 -0700, James Kanze wrote:

        static Trace_State& Instance()
        {
            if ( m_instance == 0 )
                {
                    m_instance = new Trace_State();
                }
            return *m_instance;
        }


I'd prefer declare m_instance as static variable in this function, and
of course initiate it :)


This has the disadvantage that the destructor will be called,
potentially leading to order of destruction issues.


Right now I am trying to track down a segfault that occurs in my program.
I find the segfault always has my tracing class as the last point in my
program where control goes through before heading into the STL code. If I
comment out that use of the tracing library then the segfault at that
location disappears. It will occur at the next location using the tracing
library. So I believe the problem is the tracing library design as a
singleton. How can I create a singleton that will not suffer from the
"order of destruction" issue?

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