Re: C++ Singleton problem...

From:
"Axter" <google@axter.com>
Newsgroups:
comp.lang.c++
Date:
15 Jun 2006 21:32:15 -0700
Message-ID:
<1150432335.918355.160350@y41g2000cwy.googlegroups.com>
tobias.sturn@vol.at wrote:

Hi!

I have written this template for making a singleton:
#define DECLARE_SINGLETON(classname) \
    private: \
        static classname* m_pThis; \
        classname(); \
        class Guard \
        { \
        public: \
                ~Guard() \
                { \
                    if(classname::m_pThis != 0 ) \
                        delete classname::m_pThis; \
                } \
        }; \
        friend class Guard; \
    public: \
        static classname* getInstance();

#define DEFINE_SINGLETON(classname) \
  classname* classname::m_pThis=0; \
    classname* classname::getInstance() \
    { \
        static Guard guard; \
        if(m_pThis == 0) \
        { \
            m_pThis = new classname(); \
        } \
        return m_pThis; \
    }

Now i have a class which uses these macros but now i still i can write
constructors make them public and i have won nothing...

class Class
{
public:
  Class(int a) {/*i have created an object :(*/
  Class(char a)...
};;

How could i make it not possible for the user of the template that he
cant override the constructor?

Thanks very much!!


With the following Singleton class, you can create a Singleton use one
of two methods.
You can derive from Singleton as the foo example class does below, or
you can create a class like the Widget example class.

template<typename T>
class Singleton
{
protected:
     Singleton(){}
     ~Singleton(){}
     Singleton(const Singleton&);
     Singleton& operator=(const Singleton&);
public:
     class FriendClass
     {
     public:
          FriendClass():m_MyClass(new T()){}
          ~FriendClass(){delete m_MyClass;}
          T* m_MyClass;
     };
     static T& Instance() {
          static FriendClass Instance;
          return *Instance.m_MyClass;
     }
};

class Widget {
private:
     Widget(){}
     ~Widget(){}
     Widget& operator=(const Widget&);
     Widget(const Widget&);
public:
     friend class Singleton<Widget>::FriendClass;
     int m_i;
};

class foo : public Singleton<foo>{
private:
     foo(){}
     ~foo(){}
     foo& operator=(const foo&);
     foo(const foo&);
public:
     friend class FriendClass;
     int m_i;
};

int main(int argc, char* argv[])
{
     Widget& MyWidget = Singleton<Widget>::Instance();
     foo& Myfoo = foo::Instance();

     system("pause");
     return 0;
}

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