Re: Okay to move an object?

From:
"Jim Langston" <tazmaster@rocketmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 26 Jun 2006 20:04:25 -0700
Message-ID:
<1f1og.3587$CW.893@fe04.lga>
"Frederick Gotham" <fgothamNO@SPAM.com> wrote in message
news:fw_ng.10625$j7.314890@news.indigo.ie...

(Before I begin, please don't suggest to me to use "std::vector" rather
than actual arrays.)

I understand that an object can have resources (e.g. dynamically
allocated memory), and so we have to copy an object properly via copy-
construction rather than using memcpy.

However, is it okay to move an object manually (i.e. by using memcpy or
memmove)?

I have an algorithm for rotating an array. It turns:

   A B C D E F G

into:

   B C D E F G A

and if run a second time, that would become:

   C D E F G A B

I intend for it to be used on anything from and array of char's, to an
array of vector's.

Is there anything wrong with the way it moves objects around?

Here's some sample code:

#include <iostream>
using std::cout;

#include <cstdlib>
using std::memcpy;

#include <cstring>
using std::memmove;

template<class T>
void RotateArrayOnce( T * const p_start, T * const p_over )
{
   unsigned long const len = p_over - p_start;

   unsigned char * const p_temp_storage = new unsigned char[ sizeof(T)
];

   memcpy( p_temp_storage, p_start, sizeof(T) );

   memmove( p_start, p_start + 1, sizeof(T) * (len - 1) );

   memmove( p_over - 1, p_temp_storage, sizeof(T) );

   delete [] p_temp_storage;
}

int main()
{
   char buffer[] = "ABCDE";

   cout << buffer << '\n';

   RotateArrayOnce(buffer, *(&buffer + 1) - 1 );

   cout << buffer << '\n';

   RotateArrayOnce(buffer, *(&buffer + 1) - 1 );

   cout << buffer << '\n';

   std::system("PAUSE");
}

At first thought, I don't see how it could be a problem to simply move an
object in memory (assuming the target location is suitably aligned).

Only thing I can see which could make things go awry is if the object
kept its own address stored within it for some reason.


Consider a class that stores a pointer into a buffer. It creates a char
array either dynamically or statically, then stores a pointer at the current
position. To copy this class it would need a copy constructor, and would
also need an assigment operator for some uses.

Typically, you can not memcpy any object that has or needs a custom copy or
assigment operator. Look up the "rule of three", sorry, don't have a link
but it's in the FAQ.

memcpy should work for any POD (Plain old data) because POD does not need or
have custom copy and assigment operators. The correct way to do it would be
to invoke the classes copy operator.

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