Re: OffsetPointer

From:
"Jim Langston" <tazmaster@rocketmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 27 Jun 2006 23:43:34 -0700
Message-ID:
<vypog.5624$Wz5.4634@fe07.lga>
"Frederick Gotham" <fgothamNO@SPAM.com> wrote in message
news:c1fog.10663$j7.314965@news.indigo.ie...

=?ISO-8859-15?Q?Juli=E1n?= Albo posted:

Frederick Gotham wrote:

The C++ Standard, if it wished, could also impose such a limitation
as "An object should not store its own address within itself, or the
address of a member object, or base object.". It could then implement
a universal swap algorithm quite elementarily as follows:


Buy they don't do. Probably for a good reason, such as consider that a
requisite so strict will be unacceptable for many uses, and that is
undesirable for standard containers.


Not if we write an "OffsetPointer" class that behaves exactly like a
domestic pointer.

I'll start off with some sample code. Here's a class which stores its own
address within itself (or the address of a member, etc.):

#include <cstddef>
#include <cstdlib>
#include <iostream>

class StringStream {
private:

   static std::size_t const buflen = 64;

   char buffer[buflen];

   char *p_pos;

public:

   StringStream() : p_pos( &*buffer ), buffer() {}

   void Append( char const c )
   {
       if( p_pos != buffer + (buflen - 2) ) *p_pos++ = c;
   }

   void Print() const
   {
       std::cout << buffer << '\n';
   }

};

int main()
{
   StringStream ss;

   ss.Append('H');
   ss.Append('e');
   ss.Append('l');
   ss.Append('l');
   ss.Append('o');
   ss.Append('!');

   ss.Print();

   std::system("PAUSE");
}

If we were to re-locate an object of the StringStream class in memory,
then
its "p_pos" member would become corrupted.

I propose to change the "p_pos" member from:

   char *p_pos;

to:

   OffsetPointer<char> p_pos;

but without changing anything else. Thus, the class's definition would
become:

#include <offp.hpp> /* Contains definition of OffsetPointer */
#include <cstddef>
#include <iostream>

class StringStream {
private:

   static std::size_t const buflen = 64;

   char buffer[buflen];

   OffsetPointer<char> p_pos;

public:

   StringStream() : p_pos( &*buffer ), buffer() {}

   void Append( char const c )
   {
       if( p_pos != buffer + (buflen - 2) ) *p_pos++ = c;
   }

   void Print() const
   {
       std::cout << buffer << '\n';
   }

};

And then I would implement the OffsetPointer class something like the
following:

#include <cstddef>
#include <cstdlib>
#include <iostream>

template<class T>
class OffsetPointer {
protected:

   mutable T *p ;

   mutable const OffsetPointer *old_this;

public:

   OffsetPointer( T * const arg_p )
       : old_this(this), p(arg_p) {}

   OffsetPointer( const OffsetPointer &original )
       : old_this(this), p(original.p) {}

   /* old_this becomes refreshed when copy-constructed
      or assigned. */

   OffsetPointer &operator=( const OffsetPointer &rhs ) { p = rhs.p; }

protected:

   void ValidateP() const
   {
       if ( this == old_this ) return;

       if ( this > old_this )
       {
           std::size_t const moved_forward_bytes =
               reinterpret_cast<const unsigned char*>(this)
               - reinterpret_cast<const unsigned char*>(old_this);

           p = reinterpret_cast<T*>(
                   const_cast<unsigned char*>(
                       reinterpret_cast<const unsigned char*>(p)
                   )

                   + moved_forward_bytes );

       }
       else
       {
           std::size_t const moved_backward_bytes =
               reinterpret_cast<const unsigned char*>(old_this)
               - reinterpret_cast<const unsigned char*>(this);

           p = reinterpret_cast<T*>(
                   const_cast<unsigned char*>(
                       reinterpret_cast<const unsigned char*>(p)
                   )

                   - moved_backward_bytes );
       }

       old_this = this;
   }

public:

   operator T* &() const
   {
       ValidateP();

       return p;
   }
};

class StringStream {
private:

   static std::size_t const buflen = 64;

   char buffer[buflen];

   OffsetPointer<char> p_pos;

public:

   StringStream() : p_pos( &*buffer ), buffer() {}

   void Append( char const c )
   {
       if( p_pos != buffer + (buflen - 2) ) *p_pos++ = c;
   }

   void Print() const
   {
       std::cout << buffer << '\n';
   }

};

template<class T>
void AdvanceObjectAndIncrementPointer( T * &p_obj )
{
   std::memcpy( p_obj + 1, p_obj, sizeof(T) );

   ++p_obj;
}

int main()
{
   unsigned char * const p_buf =
       new unsigned char[ sizeof(StringStream) * 7 ];

   StringStream *p_ss = new(p_buf) StringStream;

   AdvanceObjectAndIncrementPointer(p_ss);
   p_ss->Append('H');

   AdvanceObjectAndIncrementPointer(p_ss);
   p_ss->Append('e');

   AdvanceObjectAndIncrementPointer(p_ss);
   p_ss->Append('l');

   AdvanceObjectAndIncrementPointer(p_ss);
   p_ss->Append('l');

   AdvanceObjectAndIncrementPointer(p_ss);
   p_ss->Append('o');

   AdvanceObjectAndIncrementPointer(p_ss);
   p_ss->Append('!');

   p_ss->Print();

   std::system("PAUSE");

   /* Time for clean up: */

   p_ss->~StringStream();
   delete [] p_buf;
}

As you can see, it wouldn't be too complicated for C++ to adopt a policy
of
"A class should be written in such a way that an object of it may be re-
located in memory without ill-effect".


You could achieve the same thing by using an int value as large as a
pointer.

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