Re: Trick to prevent conversion

From:
=?UTF-8?B?RXJpayBXaWtzdHLDtm0=?= <Erik-wikstrom@telia.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 12 Jan 2008 12:16:01 GMT
Message-ID:
<5c2ij.2661$R_4.1756@newsb.telia.net>
On 2008-01-12 00:57, Toms  h0ilidhe wrote:

"Victor Bazarov" <v.Abazarov@comAcast.net> wrote in news:fm8urf$2j9$1
@news.datemas.de:

OK. Fine. You talk about absence of conversion, yet you yourself
introduce the conversion mechanism. It's called 'GetItem'. Instead
of writing

    DoSomethingWithItem(5);

I _would_ (if I were to use your library) write

    DoSomethingWithItem(GetItem(5));

Just to avoid using a local object which I don't need for anything
else. So, what's the point?


It's a little hard to explain this without going into a long-winded
explanation of how the code works, but I'll try give a simplified
version.

* Let's say we have 4 items.
* Let's say we have 3 combinations, where each combination consists of a
series of items.
* The first combination consists of items 0 and 1.
* The second comination consists of items 0 and 2.
* The third cominations consists of item 0, 1 and 2.

When you query which items are contained in the third combination, you
get back a pointer to the first element of an array; this array contains
the indices of the items, i.e. {0,1,2}.

The indices of the combinations are very distinct from the indices of
the items but it's quite easy to mix them up by accident.

(Sorry I know that that's a poor explanation, but it would probably take
me an hour to explain the code if we were sitting across a table from
each other... let alone over the written word)

Suffice to say though, I want the index of a combination to be totally
incompatible with the index for a item, such that they can never be
mixed up. So instead of having:

    unsigned combo, item;

, I have:

    struct HandleCombo { unsigned i; } combo;
    struct HandleItem { unsigned i; } item;

Now they can never be mixed up.

That's my solution to the problem, and it works. I only posted here
because I figured people may have encountered this problem before and
perhaps come up with a more elegant solution than I did.

It appears though that the struct way is the way to go.


IF you do not want them to be mixed up you must use different types for
them, creating new types are done using class, struct, or enum. An
alternative is to use run-time checks, so instead of using indexes you
use handles (which could be unsigned ints) where each handles value is
some reversible function of both the type and the index, something like:

  unsigned getThreadHandle(unsigned index);
  unsigned getThreadIndex(unsigned handle);

And if you pass a non-thread handle to getThreadIndex an exception is
thrown.

--
Erik Wikstr?m

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