Simple OO design issue

From:
 obrianpatrick@gmail.com
Newsgroups:
microsoft.public.vc,microsoft.public.vc.mfc,comp.object,comp.lang.c++
Date:
Fri, 01 Jun 2007 00:55:56 -0700
Message-ID:
<1180684556.206378.108550@i38g2000prf.googlegroups.com>
Hi,

I am relatively new to object oriented programming and design. I am
developing an application in VS 2005. I am having the following design
problem:

I have two interfaces X and Y. Y is derived from X as the following:

__interface X
{
public:
        virtual void func1(int) = 0;
};

__interface Y: public X
{
public:
        virtual void func2(int) = 0;
};

X interface is implemented in the class XImpl as follow:

class XImpl: public X
{
public:
        void func1(int i)
        {
    cout << "In XImpl::func 1: i = " << i;
        }
};

Now I want to have a class YImpl implementing func2() of Y interface.
func1 implementation should remain the same as in XImpl. How should I
define the class YImpl? Deriving it only from Y interface, as

class YImpl: public Y

will not allow me to use the func1() implementation of XImpl. I have
to rewrite the same function in YImpl then.

On the other hand inheriting YImpl multiply from XImpl and Y as

as

class YImpl: public XImpl, public Y

is not a good idea as X interface is included twice (and the VC++
complier is not allowing it either, rightly complaining that func1 is
ambiguous).

How should the class YImpl be defined and implemented? Please note
that I can change the definition or implementation of XImpl but not
the definition of X and Y interfaces as they have come from some other
sources on which I have no control.

Thanks in advance,
Patrick O'Brian

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